FROG BATH

FROG BATH

FROG BATH

A movement-focused mutliplayer platformer where you race to bathe your Frog King

ROLES:

Product Owner, Lead Systems Designer, UI/UX Designer

DEV TIME:

ENGINE:

Still in development (4+ months)

Unreal Engine 4

GAMEPLAY TRAILER

MY ROLES

Maintaining the team's vision.

Scrum and backlog management.

Taking on the responsibility within a lead position.

Movement-focused gameplay.

Encouraging player interaction.

Condensing a lot of information into a simple interface.

CURRENT HUD WIREFRAME

Main UI.png

Default

Score UI - Base.png
Score UI - Player has bath item.png
Score UI - Player scored point.png

SCORE UI CONCEPTS

Player has bath item

Player just scored

Reflecting the game's physicality inside of its menus.

PRODUCT OWNER

LEAD SYSTEMS DESIGNER

UI/UX DESIGNER

THE TEAM

RACHEL

BUSSONE

Producer

RYAN

MURPHY

Producer

LEONARDO

ROBLES GONZALEZ

Product Owner, Lead Systems Designer,
UI/UX Designer

AIDEN

O'CONNOR

Lead Level Designer, Audio Designer, Music Composer

ROBERT

PRICE

Systems Designer

STEPHEN

VOWLES

Systems Designer,
Level Designer

MAYA

ARMAS

Level Designer

TOMMY

MANN

Lead Programmer, Gameplay Programmer, AI Programmer

JACOB

BIEDERMAN

General Programmer, Repository Manager

ANDREW

RIMPICI

Networking Programmer

LEANNA

RUSSELL

Lead Artist,

Environment Artist

JJ

ROBERTSON

Character Animator,
VFX Artist

ALEX

LABELLA

Environment Artist

SKY

CHANDLER

UI Artist

Website designed by Leonardo Robles Gonzalez

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