365 Days of Hearthstone | Week 12 Roundup

Updated: Jun 1, 2019

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!

Now without further ado, let's take a look at my cards for this week!

Day 76 | Clarity Bloom

A Rare card for Druid

If you can't decide on a card back, just show me your cards!


This card went through a lot of iteration before it got here. Originally, it would reveal your opponent's entire hand and give them a Mana Crystal. My thought behind this was giving yourself such a good effect at such a huge cost; giving your opponent Mana Crystals is not a good thing at all, with cards like Demonfuse and Arcane Golem not seeing really any play at all. But the benefit of this card was too great, so I played around with changing it to reveal a specific number of cards. Eventually, the idea of giving your opponent a Mana Crystal was thrown out since it would cause the card to really never see any play. I still am open to the idea of giving it that drawback, but for now I am happy with where the card is. The card itself has the downside of not providing any sort of numerical advantage in the game, which is in and of itself a downside. But if this effect proves to be too strong, adding in the effect of giving your opponent a Mana Crystal is always something to re-explore!


People really did not like this card, probably due to the hand-peeking nature. Even still, I believe the card is fine, since all you are doing is gathering knowledge without gaining any resource or making an impact on the board. I think the card would need to be tested before any changes are made.

Day 77 | Tainted Platemail

A card involving Armor that isn't for Warrior or Druid

Animated Armor doesn't really like him. At all.


I love Discard Warlock, but it's a deck that never really got its time to shine. Even with support through cards like Lakkari Sacrifice, High Priestess Jeklik, or even an older card like Fist of Jaraxxus, the deck seems like it's always been just shy of doing something great. One of the issues I see with the deck is that you spend so much time discarding your cards that you not only lose tempo, but lose resources (some cards like Clutchmother Zavas allow you to bypass this tempo loss, but it's inconsistent to the point where it doesn't work all the time). The loss of both of these things leads to the player falling behind, and when they finally summon the portal from their quest, they're at such low health that they've already lost regardless of infinite value. Tainted Platemail gives Discard Warlock a nice way to sustain themselves to be able to survive longer to achieve their goal!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 78 | Crumbling Colossus

A 4-Mana 7/7 Minion

He might look strong, but he never learned to carry his own weight.


Ah yes, the 4-Mana 7/7 theme... Tasked with making something akin to Flamewreathed Faceless, I made Crumbling Colossus in hopes that it is much healthier for gameplay and not as frustrating to play against. Using "Can't attack" justifies the statline for the mana paid, since something like Humongous Razorleaf has far too many stats than a normal 3-mana minion should. But on top of that, I wanted to make the card fit into some class identity. I eventually thought of putting it into Warrior and giving it a turn-after-turn Whirlwind effect, which fits with the theme of the card being this giant colossus that's crumbling so much that not only can it not attack, but it is falling all over the battlefield. The effect of the card is very similar to Despicable Dreadlord except it even damages friendly minions and itself, which might seem pretty bad. But then you remember its Warrior, and using cards like Acolyte of Pain, Frothing Berserker, or even Rotface makes this card's downside an upside! It still can't attack tho, so really its Attack only serves the purpose of when enemies attack into it.


People really liked this card! There was some concern about the statline being too much for 4-mana, but many people thought that because of how it can't attack, it was fine. Silencing it would allow for it to attack, but that's too much of an investment into just one card.

Day 79 | Magic Magnet

A 2-Mana card for Mage

Magic Magnets, how do they work?


Seeing as how most of the Mage cards I've made for this challenge have been spells, I wanted to try to make a minion for today's theme. My issue with making Mage cards in that there are very few Mage decks I actually enjoy playing, meaning that my knowledge about what makes a well designed Mage card is very small. Because of this, I figured I shouldn't try to make a card that is geared towards a specific archetype but rather something that is very broad and can fit into multiple style of decks so long as it is needed, like Polymorph. Seeing as how Mage is typically geared around spellcasting, making a card that applied to all spells is the route I decided to take, and thus I made Magic Magnet. By itself, it has perfectly decent stats for 2-mana, but its effect lets you draw exclusively spells from your deck. With how many powerful spells Mage has access to, maybe this card can fit in a deck with a ton of spells or just a select few. Hell, maybe even run it with Deck of Wonders as your only spell to be able to ensure you draw all 5 Scroll of Wonders!


People liked the card, but there was not a lot of feedback outside of the positive reception.

Day 80 | Disco Rager

A Common card for Warlock

The dance floor does have some regulations about magic.


I saw this art a long time ago and since then have been wanting to make design a Rager card fit to be played inside of the Discolock deck. Obviously, because it's a Rager card, it shares some similarity to Magma Rager with its statline. But its effect is where it really begins to have its own identity and fit into the disco theme a lot more. Originally, the card costed 2 mana with an effect that would discard cards based on how much excess damage dealt when it Overkilled something, but I wasn't really too happy with that design. If a Discolock deck would run it, they wouldn't be playing extremely aggressively, so the 5 attack wouldn't matter, and an aggressive deck would just have this minion die to any source of damage anyways. If I really wanted to make it fit into the Discolock deck archetype, I had to change the design. And so I changed it to what it is now, but I played around with making it discard minions too. Sadly, because Clutchmother Zavas and High Priestess Jeklik exist, the potential to go infinite with this card was way too real, so making the effect only trigger when discarding a spell seemed necessary!


The theme and idea of the card were both received very well! Many people thought that the card's effect was more of a downside than an upside, but I think that is OK; with the proper deck, the effect could be considered an upside. But in all other cases, the card fits the idea of a Rager card much more, since those cards are bad on purpose in order to give players a better feeling when opening other cards!

Day 81 | Savage Rootlurker

A card involving Lifesteal

Fits perfectly into Vegan Druid.


For this theme, I didn't want to make a minion that has Lifesteal, but instead give something else the Lifesteal effect. I was thinking about doing a spell, but Spirit Lash is already what I think is the quintessential Lifesteal spell, so I felt like there was little room to make ground for my own design. I then started to think about giving your hero Lifesteal, and that limited my options down to Rogue and Druid seeing as they are the heroes that can attack most often. Rogue already has Leeching Poison, so I began thinking of how to make something for Druid and then voila! Savage Rootlurker was born. Initially, all the card did was give your hero Lifesteal and that's it, but I thought that didn't really feel too special and didn't warrant anything worth running. You'd have to put something like Pounce in unison with this card to make it a decent play... so then I did just that! With the added Battlecry that gives your hero +2 Attack for the turn, you can now get instant value with the card!


People really liked the card! The only thing that people thought could be changed was the amount of health the minion has; a good comparison is Fire Plume Phoenix, which is a 4-mana 3/3 that deals 2 damage. This card has the downside of your Hero taking damage, but also mitigates 2 of that damage with healing, and has the potential of restoring more health in later turns. I think a change to a 3/4 minion is fine, since class cards are usually fine being slightly better than neutral cards.

Day 82 | Chen Stormstout

A Neutral Hero card with a Passive Hero Power

"Sit down- Let's have a drink."


For those of you that have been following my cards for the challenge, you might know about The First Brew, a card I made for the Neutral Legendary Spell theme that followed the theme of how brewmasters like Youthful Brewmaster and Ancient Brewmaster play in Hearthstone. Similarly, I wanted to make something else that played with the idea of bouncing minions back to your hand for today's theme, since the theme requires the Hero card to be Neutral. Now, Chen's Hero Power, Taste Test, has a lot of potential value behind it; using it in junction with cards like Shudderwock, Da Undatakah, or N'Zoth, the Corruptor will allow for a 3-mana minion with extremely strong battlecries. The only issue is, when initially playing Chen, you don't really get to make an immediate impact on the board. If anything, you can only bring back your minions with the Brews you made, meaning you will most likely be milling a card unless you can play something cheap. Your opponent will also mill a card, but giving them a couple of Brews might allow them to get some value too!


People were really behind the idea and the flavor of the card! There were two major concerns; first, this card would push Shudderwock Shaman so far that it might be a bit too disruptive, and I genuinely don't think there's anything to be done to the card's design to fix this without jeopardizing the card's purpose. The other concern was the amount of clutter your hand would get with the Brews and the Brewmasters, but I think this fits with the flavor; you're so drunk that you can't manage everything well!

Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.

And that's all for this week; I'll see you all in 7 days!

Website designed by Leonardo Robles Gonzalez

Website powered by Wix

  • Twitter Social Icon
  • LinkedIn Social Icon
  • SoundCloud Social Icon
  • YouTube Social Icon
  • Itch.io Social Icon