365 Days of Hearthstone | Week 14 Roundup

Updated: Jun 1, 2019

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!

Now without further ado, let's take a look at my cards for this week!

Day 90 | Lost Valley Spirit

A 4-Mana card for Priest

Is the spirit lost or is the valley impossible to find?


Initially, I was having a hard time thinking of anything for this theme. So, I forced myself to make a card involving Silence on top of today's theme, resulting in an additional sub-theme to make the focus of the card a lot tighter. Eventually, I made a minion that Silenced an enemy minion and gained its stats, but the design of that seemed way too basic for me. I then started thinking about one of my favorite Priest cards: Excavated Evil. I then had the idea of making a Silencing minion that would be shuffled into your opponent's deck, and thus this version of Lost Valley Spirit was born! This way, you could use the card to stop any sort of strong effects your opponent has while getting a body along with it, but then your opponent will get this card at some point. The thing is, if they're running a deck with a bunch of important minion effects, they might not ever want to even play this!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 91 | Paid Actor

An April Fool's Day card (Humorous/Meme)

Cut! Please, just tone it down this time... Aaaaand action!


I would be lying if I said I wasn't inspired by the Captain Obvious card posting on this subreddit a while ago. Another place where this idea came from is actually from a card that's already in the game: Power Overwhelming. I wish they would make more card text with flair like Power Overwhelming (or even the newly revealed Duel! card). In terms of functionality, the only interesting thing I could think of is using Da Undatakah and some Deathrattle triggers to purposefully kill off your own Undatakah in order to get the other two effects he gains to activate. Other than that, this card is purely just for fun!


On top of people thinking the card was funny, some people actually thought they could envision this card being printed! I don't know if it actually ever would be, but I'm glad people were behind this card idea.

Day 92 | Abyssal Trident

A Weapon for Shaman

Just throw a trident in a lake, wait 4000 years, and presto!


Freeze Shaman is an archetype that should probably be forgotten in the dust... But I don't want to! Abyssal Trident provides some nice stall for the archetype while also allowing for some immediate synergy with Moorabi; if you coin this out on turn 5, you could easily follow up with Moorabi and get some nice value! Asides from Moorabi, this could just slow down the game for some nice combos in the later parts of the game. The downside is that you have to slam your face into probably big minions in order to get maximum value out of the weapon.


The card was seen as too strong. Every single swing of this weapon is essentially equal to one Cone of Cold, with the added upside of doing 1 more damage and the downside of using your health as a resource. Because of this, one user recommended upping the cost to 7 and reducing the durability to 3, which I agree with since it is still a lot of value for what you're paying without being too good of a stalling tool.

Day 93 | Felwing, the Scavenger

A card that Summons a minion

It doesn't like Demons and much rather prefers Demoffs.


While Patches the Pirate is notoriously one of the most broken cards in Hearthstone (pre-nerf Patches, that is), I love the idea of a minion being summoned from your deck when a certain condition is met. The reason why Patches was so good is because on top of having Charge, it was way too easy to summon him. Having that effect with a more conditional trigger results in a more balanced and interesting card! Felwing's condition of needing 3 Demons to die in one turn felt like it was still too difficult to pull off, so I added the effect of shuffling it back into your deck when it dies, allowing for you to get more value out of it!


People really appreciated the strange angle that this card took with how unique its effect was, and generally liked the card as a whole! The only concern is that this card might either be too strong OR too weak, which is something that would need to be looked for in actual testing.

Day 94 | Smelted Scrapheap

A card for the Goblins vs Gnomes expansion

No amount of upgrades will make a goblin satisfied.


While Spare Parts as a mechanic did not necessarily take off as much as people might have liked, I do think they are a part of what makes up the GvG expansion's identity. Even still, there are only 5 card from the entire expansion that played with Spare Parts directly, so I figured trying to design one more would be fun! Initially, I wanted to make something that would actually cast all of your Spare Parts in one burst to save mana, but with Time Rewinder being in the pool, it could seriously backfire. Instead, I figured just making another card that generates Spare Parts would be neat, especially with how little cards actually do that in reality.


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 95 | Purity Spirit

Artwork found by Wes #8

Even though these two hate each other, you always see them together...


Initially, I wanted to do something with Silence for this art, but one of my recent cards also dealt with Silence. So instead, I wanted to make something adjacent to Silence in the form of transforming a minion. My first idea was to transform all minions into copies of this, but seeing how similar that was to Sunkeeper Tarim, it seems healthy to not give that tool to the neutral card pool. Going off of that, I tried experimenting with something that would transform only one minion into itself, but then I thought of playing with the idea of opposites. By giving the minion more health than attack and making it transform another minion into one with reversed stats that can easily be killed! This gives a pretty expensive and situational form of removal to the neutral card pool, which seems fine to me!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 96 | Flabber Ghast

A card involving the Joust mechanic

Only thing harder than scaring people is not being scared yourself!


Joust cards usually operate off of "winning" the comparison and gaining an upside. If the comparison is "lost", you don't have a downside and simply just don't gain any benefit. I wanted to make a Joust card that operated off of trying not to "lose" the comparison in order to avoid the downside. That's why Flabber Ghast is a 2-mana 3/3; for an above average statline for its cost, the effect could negate that entirely and remove the minion from the board completely. This interaction makes it hard for the card to find a home in an archetype, since putting it in an aggressive deck will probably result in it never being played, and putting it in a control deck would make for a pretty sub-par late game play. Either way, when I was designing the card, I fell in love with the flavor: flabbergast means to be astonished, so when this minion is played, if it sees a big threat from the opponent's side, it gets scared and retreats!


While the idea of the card was sound, one user brought up that this design isn't perfectly healthy. The reason why Joust was more or less abandoned as a mechanic is because the swing of the card is entirely tied to a coin flip. Regardless, the way to salvage this idea without being too swingy is to adjust the stats to be still overstatted but not oppressive.

Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.

And that's all for this week; I'll see you all in 7 days!

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