365 Days of Hearthstone | Week 15 Roundup

Updated: Jun 1, 2019

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


Now without further ado, let's take a look at my cards for this week!



Day 97 | Identity Theft

A Common card for Rogue

Identity theft is not a joke, Valeera! Millions of minions suffer every year!

Creation

Seeing as how I haven't made a spell for the challenge in quite a while, I wanted to force myself to make one for this challenge. My initial thought was to make a secret revolving around the idea of a hidden blade, but the design space for something like that felt too limited and none of the designs I came up with were anything to fall in love with. Then I thought of making a secret that interacted with Stealthed minions dying and having them come back, but the design of that felt too close to Effigy, which also costs one mana more. Keeping this idea of Stealthed minions, I thought of the name Identity Theft and designed around that! The opponent's ability to play around this secret and give you something worthless like a vanilla 1/1 minion makes this difficult to play, but against a deck that ONLY has valuable minions, this deck is sure to gain some value of its own.


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 98 | Underdog Baxter

A card with an Instant Win effect

Who's a good boy? You are! You are when you're not in the enemy's deck!

Creation

My core idea with this theme was to make a card that is weak on its own but with an extra condition becomes so strong that you just win the game. This idea fits really well into the theme of an underdog, so since the beginning I had the theme of Underdog Baxter down. But the functionality of the card went through many iterations; my first idea was to make it so you win when you have 10 copies of this card in your hand, but the only reasonable deck to run it in would be a Rogue deck with Togwaggle's Scheme and Myra's Unstable Element, which might be too easy to pull off. My next idea was having it be a card that you needed to have 7 copies of on the board at once, but that would be too easy to achieve with Brann Bronzebeard and Shadowcaster in Wild. So, I made this version! The reason it needs to be exactly 11 attack and health is because it is the lowest prime number that is difficult to achieve without it being almost unreasonable in my eyes. A cool combo that you could do with this card in Standard involves Surrender to Madness and Elven Archer... I'll let you figure out what the exact combo is!


Feedback

People weren't a fan of how easy it was to execute the combo, and honestly I agree. I think that the card is extremely difficult to salvage, but if I had to then it would need to need a much higher attack and health requirement to trigger the win condition.



Day 99 | Dream Cast

An Epic card for Priest

Remember the good times...

Creation

What's Priest without a good board clear? This one in particular has some interesting implications. The original idea for it was to essentially revert the board state to how it was last turn, but with the wording of the card right now, it is no longer a transformation effect and will actually kill minions. Because of this, the card not only allows for some situational board clears for a controlling deck, but also gives synergy to Deathrattle cards. Maybe with this, Coffin Crasher would see play!


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 100 | Blood Pact

A card with an effect that happens (Secretly)

Blood type - O? More like blood type - NO!

Creation

I literally don't remember how I came up with this idea since it's something I've been sitting on for a while, but I do think the reason why I like it so much is because of the implications is offers. First and foremost, it messes with the opponent's greed. If they want to cheat out a big spell, they might have to risk taking a ton of damage! But the same applies to you too. On top of that, the card can essentially limit your opponent's hand space to 9 until they play the card, which is similar to the intent of Curse of Rafaam. All in all, I think the card is a fun idea that isn't super strong but still has its uses!


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 101 | Cultist of the Damned

A card that Discards something for Warlock

"You can not escape damnation."

Creation

With the addition of cards like Shriek, we've been getting more consistency with the discard mechanic since you can control what is being discarded. I wanted to make a card with similar consistency through different means! What this card allows you to do is avoid discarding minions or even Bloodreaver Guldan while still getting value out of what has been discarded later on!


Feedback

People really liked the card! The only concern is that the statline might be a bit too weak, but I think it's fine since you probably do want the deathrattle to trigger at some point. The 5 attack is the important part of the card since it makes it more of a threat when being removed!



Day 102 | A Really Cool Hat

A 2-Mana card for Rogue

Don't EVER call me fedorable.

Creation

Who remembers Explorer's Hat? While that card wasn't meta-defining, it did allow for some really fun games using stuff like Djinni of Zephyrs and other deathrattle synergies. So, let's revisit that idea in a different class! Rogue has been given a lot of deathrattle synergies, so giving them a card that allows for more synergy makes sense. The reason why it gives +3 Attack is because that's essentially the equivalent of a +1/+1 buff, as you can see from the options shown when Adapting. Investing 2 mana for 3 situational damage isn't really worth it, but it is potentially infinite value!


Feedback

While the idea and the flavor of the card were enticing to people, the balance was a little off. Because of how Rogue is an aggressive class by nature, giving them an infinite supply of 3 damage might be a bit too much. Because of this, lowering it from +3 attack to +2 attack will probably make it more in-line with the balance it should have been at.



Day 103 | Resource Furnace

A 4-Mana Neutral card

"INPUT: PROCESSED. COMMENCE OUTPUT."

Creation

Tutored card draw is an extremely powerful effect, so I wanted to make something along those lines. This card could draw you exactly what you need, but you need to meet the conditions that that card is on the field and dies while this minion is also in play. With card's like Pogo-Hopper and Togwaggle's Scheme, drawing multiple copies of a card is totally possible and might even justify running a card like this!


Feedback

People really liked this card! A lot of people thought that this card could push the shuffle Rogue deck by itself, which they were totally on board with! And on top of this, the synergies with Pogo-Hopper were only noted but were more than welcome.



Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.



And that's all for this week; I'll see you all in 7 days!

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