Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!
Now without further ado, let's take a look at my cards for this week!
Day 111 | Frogulus
An Epic card for Shaman
My friend and I have an inside joke by the name of "Tungulus". I won't explain anything about it, but I told him that no matter what the theme for today was, I would make it based around Tungulus. And so, because the theme was a Shaman card, I thought of making Frogulus! Of course, the effect would have to do with the frog you get off of Hex. Seeing as how there's really no card that gives you frogs on your side of the field, I thought making a card that did that would be cool! And to tie the Shaman identity all together, I made the effect revolve around the Overload mechanic!
There was little to no feedback on this card. ¯\_(ツ)_/¯
Day 112 | Rolling Stone
A 5-Mana card for Hunter
While this card seems simple in its idea and design, I actually got the inspiration from another card game: Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre! One of the cards in that game deals 1 damage to the player on your left, 2 damage to the player on their left, and so on and so forth until it reaches you. Using this idea of a card's damage output snowballing, I Hearthstone-ified it and made Rolling Stone! This card has the potential to be a pretty nice board clear, which is something that Hunters don't have, but paired with Spell Damage, this is sure to wipe out some pretty nasty boards! When this is paired with something like Vereesa Windrunne, the payoff for this card is amazing.
There was little feedback on this card, but the people that did leave feedback were confused about how it would work. I feel like there's no easier way of shortening how it works to something simpler, especially with how the Scheme cards from Rise of Shadows use the word "upgrade" in the same way as this card. I want to think of a better way to phrase this to make it more clear, but I just can't...
Day 113 | Stormcaller Ashoa
A card that Interacts with Totems
One of my favorite failed cards from Hearthstone is Windshear Stormcaller. I love playing Shaman, and the idea of needing to have all four basic totems on the battlefield in order to get some big payoff is really cool to me, but the issue with that card is that on top of the condition being extremely hard to satisfy, the reward isn't really worth all of the effort. So what if I took a page from the book of Lord Jaraxxus and made Al'Akir the Windlord a Hero instead of just a normal minion? This way, the payoff is much more permanent! Also, the weapon you get while you are Al'Akir, Storm Fury, still ties into the idea of summoning multiple totems, meaning that you could easily run Bloodlust in this deck as another win condition!
People really liked this card! The only concerns were the survivability of Al'Akir, which I think are justified when comparing this to something like Lord Jaraxxus, and how the hero itself should have Windfury rather than the weapon, which is a fair criticism but I don't fully know if a hero card that operates like Lord Jaraxxus can have that effect.
Day 114 | Boulderskin Tunneler
A 10-Mana Neutral card
Not sure how I was inspired to make this card, but the intent of the card was to make something that let you have a 28-card deck. By having two of these, you're always going to draw the other 28 cards before ever drawing these guys! That would make a good fit in any deck that's looking to draw specific cards as soon as possible. The downside is that when you do have these cards, not only are you running out of cards in your deck, but it is heavily understatted for the mana you pay.
People had some serious concerns with this card, and justifiably so. Thinning your deck to 28 cards is more than like something every single deck in Hearthstone wants to do, so this card would be put into every day and limit the creativity of the deck building of the game. For this reason, I am going to entirely rebuild the card from the ground up while maintaining the theme of burying itself into the deck.
Day 115 | Frostbloom Manifest
A 1-Mana card for Mage
I had the idea of making the card for today's theme draw a card; because drawing a card for 1-mana is so good, the card would need to come with a downside. By making the card draw tutor a Secret, I could make the downside tied directly to the fact that its a Secret you're drawing. I made the card reveal a Secret in your deck before drawing one so that you could potentially reveal a different Secret than the one you're drawing. This way, when this card is played, the opponent might try to play around one Secret but then make a bad play because the Secret you have was a different one!
There was little to no feedback on this card. ¯\_(ツ)_/¯
Day 116 | Voodoo Thief Uha
A Legendary card for Rogue
Thief Rogue is one of my favorite archetypes in the game right now, but sadly due to how many people are running weapon removal to counter Spectral Cutlass it isn't doing too well. So what if the deck had some value oriented card outside of Tess Greymane? So I present Voodoo Thief Uha! By giving spells you steal from other classes Twinspell, you have much more value and are able to use your randomly generated resources more freely!
People really liked the idea of the card! The only concerns were about the theme of the card; Rogue is an EVIL class, meaning it shouldn't have access to Twinspell. But I think because of the theme of the card is around stealing cards from other classes, giving Rogue access to Twinspell in this light is fine.
Day 117 | Lady Gloria Rosehelm
A 6-Mana card for Paladin
The source of inspiration for this card was the term "honorable mention." Initially, I designed this as a spell that triggered the battlecries of three minions in your deck, but it seems too expensive for its worth and got confusing since targeted and non targeted battlecries would need to be accounted for. So, attaching this effect to a minion makes it more streamlined! Then, by making it a Legendary minion, you avoid being able to have this effect trigger itself. This card has some nice synergies with stuff like Lynessa Sunsorrow and Da Undatakah, but if you include too many things to synergize with this, you might bloating your deck with high-value cards!
While people liked the idea of the card, it was brought up that this would limit the design space of what Battlecry minions Paladin has way too much. I do agree, but I don't know if I can change the design of this card to still be powerful while not creating this limitation.
Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.
And that's all for this week; I'll see you all in 7 days!