365 Days of Hearthstone | Week 18 Roundup

Updated: Jun 1, 2019

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


Now without further ado, let's take a look at my cards for this week!



Day 118 | Swarming Hivemind

Artwork found by Dakota #3

Everyone, get outta here!

Creation

The most clear theme with this artwork is the idea of having multiple of the same minion; after all, that's essentially what the card literally is. I wanted to embody this feeling of these gross looking creatures appearing as your opponent makes progress, to sort of simulate what it is like for them to face bigger and bigger waves of these guys as time goes on, so I had the minion spawn a copy of itself whenever your opponent draws a card! While at first it is comparable to something like Grim Patron, this has absolutely nothing on the power level of the patron; in order to get this effect to trigger, you need to be giving your opponent resources. And evidenced by Daring Reporter, it's very hard to justify getting a payoff for a condition like that.

Feedback

The major thing I overlooked with this card's design is that the condition is not something that you need to build into your deck, like how a good Grim Patron deck is filled with micro-damaging cards. Because of how automated it is, it could easily fit into any deck and becomes something that begin to snowball and flood the board too quickly. Because of this, upping the mana cost of the card to 5 might make it a lot worse, since by that turn people could most likely have an answer to two 2 health minions.



Day 119 | Tomb Keeper

Artwork found by Wes #11

"Who dares to disrupt the undead?!"

Creation

The figure in the artwork is standing on top of a sarcophagus, which was the main source of inspiration for my card. I played around with a few ideas in my head for something revolving around a Deathrattle effect, but the one that stuck is the one you see now. This card has some parallels with something like Unearthed Raptor, except this requires you to actually trade in a minion prior to playing this. On top of that, it is worth noting that you can even gain the Deathrattle effect of an enemy minion!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 120 | Felwatcher Na'lu

A Demon

"Behold the tools of destruction."

Creation

With how open today's theme is, I figured it would be the perfect time to make a card revolving around an idea I've had for a while. You know how Warlock can draw cards with their hero power, and how drawing cards puts the card in the right most spot of your hand? Well, I thought it would be cool to have something that allows for you to play with that idea. One of the cards that has a similar effect to this is Stargazer Luna, and so I tried to make something that would work as her counterpart. By using Health instead of Mana, the player can cheat out some really sick plays at the cost of using up a BUNCH of their health!

Feedback

People liked the idea and the design of the card a lot! The biggest concern is that this could create too much of a swing turn, but I think that because the cards in your hand would need to be in a certain order from right to left to pull off specific big plays, it should be fine. I totally understand why it's a concern, so it is something that would definitely need to be tested.



Day 121 | Oasis Gnashbark

An 8-Mana card for Druid

Lucentbark and his distant relatives have a very strong connection.

Creation

For today's theme, I wanted to make something to help push the Heal Druid archetype what with Lucentbark being one of my favorite cards. I bounced many ideas off of myself, such as doubling healing or being able to over-heal a minion, but those effects seemed to be much more suited for a lower cost card. Then I thought, 'wait, didn't I just lose an Arena game to Burly Shovelfist?' And with that, I combined the idea of a big Rush minion with healing support for Druid!


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 122 | Know Thy Enemy

A Rare card for Paladin

If you can't beat 'em, be 'em!

Creation

My first thought was to make something related to hand-buff for Paladin, but I didn't really feel inspired and nothing I came up with gripped me. I still tried to stay along the lines of buffing stuff, since that's a part of Paladin's main identity. And then I thought about how Paladin struggles with removal; ever since Equality got nerfed, they've been having a hard time dealing with big threats. So, how about removal that also acts as a buff card? And thus, Know Thy Enemy was born. Originally I had it as a 4-mana card, but when compared to Blessing of Kings this is a lot less consistent due to the random aspect. By bumping it down to 3 mana, it still has a ton of potential value but could be easily out weighed by the opponent having a ton of small minions.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 123 | Giant Deep Serpent

Artwork found by Joe #2

Down in the depths lies a brand new friend!

Creation

When I saw this artwork, I liked how gigantic the big serpent dude was, which made me think of creating some sort of Giant-effect for the card. Because this serpent is so far underwater, I figured that the best way to reflect the depth of the sea was through how deep you've gone in deck. And you might be thinking, 'Hey, this isn't a Giant; the flavor's all wrong!" but Jumbo Imp exists, so I think it's fine.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 124 | Streetwise Scumbag

A Shaman card involving Overload

"Hehe... Bettah watch yeh step."

Creation

I will always keep pushing trying to make a card that Overloads your opponent in an interesting and balanced way, and this theme gave me another opportunity to try! The way I see it, the imbalance of Overloading your opponent comes from the immediacy from most designs. By being able to block block out a part of your opponent's turn on your accord, the card becomes too intrusive and leads to unfun design. So the solution to this is by making the effect of Overloading your opponent inconsistent and taking it out of your own hands. Streetwise Scumbag makes the opponent Overload, but only when they play a card in their deck that neither you nor they know has the effect. This way, the opponent could try to plan out their turns factoring in that they might be missing one mana next turn! And because it's only one mana, and because your opponent might just never draw or play the card with this effect, I made the minion a 3/4, which is a good enough standalone statline for its 3-mana cost.

Feedback

This card went over extremely well! I think my thoughts about how to justify Overloading your opponent are something that the fanbase agree with, and I'm very glad. Despite this, there were a couple of concerns. The first concern is that it disrupts combo decks too much, which I don't agree with; if the Overload lands on a combo card, then their mana will be blocked up the turn after they play the card which should be the turn after they pull off their grand combo. Because of that, that concern really holds no weight. Another thing people brought up is that the statline is too good for what the card does. I do agree that it it a good statline with an upside, but I think because of how difficult it is to control the upside and how inconsistent the results are, it is totally fine to have the card as is. And finally, some people think the card should target cards in your opponent's hand rather than in their deck. While I think this design is also interesting, I think it starts to dangle on the line of being too stressful for the opponent. By having the effect happen on a card in their deck, there adds a layer of suspense to the opponent's turns, which is much more intriguing than stress in my opinion!



Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.



And that's all for this week; I'll see you all in 7 days!

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