365 Days of Hearthstone | Week 22 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!

Now without further ado, let's take a look at my cards for this week!

Day 146 | Nether Shaper

A card that interacts with Demons

And you thought crazy cat ladies were bad...


With the addition of Nightmare Amalgam, and by extension Hench-Clan Hag, and a lot of low-cost Demon synergy cards being printed, Demon synergy is in a good spot right now. At the same time, Shaman has been given a ton of good Murloc tools and both Warrior and Hunter have really good Mech synergy. Nether Shaper enables some nice addition synergies for Demon decks but can also be a good tech card against those strong tribal decks!


The idea behind this card fell in a really spot among people, but it was said by multiple people that it might be too strong. With such a polarizing effect against tribal decks, this card could single-handedly shut down an entire deck's gameplan. Because of that, I think lowering the health of the card down to 4 makes it much more manageable to deal with.

Day 147 | Cleansing Purge

A Common card for Priest

Cleanliness really is next to Godliness. But not if you're on the other side of the board.


I managed to climb all the way to rank 5 with my own version of Silence Priest last season, and one of the unsung heroes of that deck was Unsleeping Soul. I thought it might be nice to make more support for the Silence archetype, and I saw that stuff like Arcane Watcher have a pretty beefy amount of attack, so what if I combined the silencing effect with a variable version of Arcane Missiles? This way, the Silence Priest deck could have more of a fighting chance against Zoo Warlock and Token Druid!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 148 | Xedle the Avaricious

A 5-Mana card for Priest

Greed may not be good, but it's not so bad, either.


Yesterday I finished watching Fullmetal Alchemist Brotherhood, which I highly recommend to anyone who hasn't seen it. Anyways, my favorite character by far from the show is Greed, who is the embodiment of the greed of humanity. Taking this idea of greed, I wanted to design a card around it in honor of finishing what is now one of my favorite shows. I debated between having the effect draw 2 or 3 cards, but at 2 cards it might be a little weak in my eyes. I would love to hear what you all think!


A ton of people liked this card! The idea and the flavor of it mixed with its effect were all well received, but it was brought up that it might be too strong. You are essentially paying 1 mana of stats (with it being a 4-mana statline costed at 5-mana) to draw 3 cards, which is worth around 5-mana on its own. The downside is worse than discarding a card since it clogs up your hand, but that is negligible in the correct deck. For that reason, I propose lowering the card's stats to 4/3 to still keep it as a powerful card without making it too weak on the board.

Day 149 | Scrapyard Critter

A 1-Mana Neutral card

Only thing trashier than its attitude is, well, all of it.


There's the infamous (or famous) 1-mana 2/3 statline we all know from Zombie Chow, and the 1-mana 3/2 statline in my eyes is carried on the back Flame Imp. But as for 1-mana 2/2s, we've only had Mistress of Mixtures for non-aggressive decks and Enchanted Raven for only Druid. So my attempt at making a Neutral 1-mana 2/2 is Scrapyard Critter! Not only is the minion statted well for an aggressive deck, but other decks could run it as even more weapon removal! It might not be as direct as Acidic Swamp Ooze but it'll get the job done eventually.


As it turns out, this card could very well get a small buff! I was wary of making it a 1-mana 3/2 for the sake off making something like Zoo Warlock too strong, but the downside would allow for the enemy to clean up a minion on a following turn if they clear this.

Day 150 | Feathered Sundrake

A 3-Mana card for Hunter

A good beastmaster must go out of their comfort zone and tame a dragon or two.


Carrion Drake and Emeriss have always interested me not only for their effects but also for the fact that they were both introduced in the same set as Dragons in a class without Dragons. Were the devs at Blizzard trying to test the waters for some sort of Dragon Hunter archetype? If so, why only print these 2 and nothing more? Well, no matter what, I wanted to try to make my own Dragon to add to Hunter's pool. The only thing is, since Hunter doesn't have much Dragon support, I couldn't put myself to making a card that synergized with Dragons. Instead, I made a Dragon that synergized with Beasts! After finding this piece of art, I thought of making something reminiscent to Quetzalcoatl, who has these themes of the rising and setting sun in Mesoamerica, which I then interpreted as a Battlecry for the rising sun and a Deathrattle for the setting sun.


People liked this card! And while it was a bit stronger than most cards that draw from your deck, barely any people said that it was too strong of a card. Because of that, I'm comfortable with keeping it at the statline it is right now.

Day 151 | Dren, Master of Taboo

A 10-Mana card for Shaman

"Let me show you the powers locked away from all."


It's been a long time since I've made a Hero card, and what better time to do so than for my favorite class and with the highest Mana cost possible (excluding any sort of reduced cost effects)? I've made cards for the Totem Shaman archetype and I've explored how to Overload your opponent in healthy ways many times, but I've rarely done anything that interacts with plan-old Overload. Dren, Master of Taboo is a card that basically puts the game on a timer with his Hero Power, chipping away at the enemy every time you Overload. His Battlecry is also very strong; not only does it refill your hand but it reduces the cost of cards like Lightning Storm or Earth Elemental to 0! The thing is, because this requires a full turn of Mana, if you are playing an Overload deck, you're going to have to plan out your turns carefully to make sure you can play Dren on a turn where you aren't Overloaded at all!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 152 | Vanguard Ithris

A Hero card

"I will protect all under the Light!"


Well, yesterday I made a Hero card because I hadn't made one in a long time, but I guess today's theme is making sure I meet my Hero quota! Anyways, I've been having a blast playing Recurring Villain Paladin, which also has a ton of healing synergy. This makes me think, outside of High Priest Thekal there really isn't a lot of ways to make healing viable in the early stages of the game. So to fix this, I made a card that allows for overhealing to be turned into buffs! That way people have reasons to play Flash of Light and other healing effects when friendly characters haven't taken damage.


While the card had an overall positive reception, it was thought that it might be a tad too strong. Because of that, increasing the mana cost to 6 instead of 5, making sure the card doesn't come out too early in the game!

Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.

And that's all for this week; I'll see you all in 7 days!

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