365 Days of Hearthstone | Week 23 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


Now without further ado, let's take a look at my cards for this week!



Day 153 | Ajk'lah the Librarian

A Legendary card

"If you won't be quiet, I'll make you!"

Creation

I've been sitting on this idea for a while, and I'll be honest by saying that it was inspired by the librarian from Monsters University! As soon as any of the Monsters started moving and causing too much noise, the librarian would hunt them down. Likewise, whenever a minion attacks, therefore moving across the board, Ajk'lah will silence them instantly! Keep in mind that the silence kicks in right before the attack actually lands, meaning that any minion with an effect or a buff will lose it and then attack afterwards!

Feedback

This card went over really well! Most of the feedback was concerned with how this card hard-counters both Rush and Charge, but I think that isn't problematic. Some people brought up that maybe the card should only affect other minions and not itself, and while I think it would be better without being too strong like so, I like the flavor of it Silencing itself; a librarian shouldn't be able to break the rules of a library! And on top of that, maybe you could stop this effect on your turn by attacking with this first, allowing for your own minions to then have their effects continue,



Day 154 | Slugshell Slugger

A card that interacts with Murlocs

Slugs; a delicacy for eating, and a favorite for beating.

Creation

I've been having a blast designing weapons for this challenge; I don't think there's a single design that I've made that I personally don't like. So, for today's challenge, why not throw another weapon into the mix? As of right now, there's only 3 ways to get more out of this weapon: Captain Greenskin, Toxicologist, and Rockbiter Weapon. Those are all ways to get extra value out of this card, but what if more weapon-buffing synergy was printed in the future? Then this card could really shine!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 155 | Fossil Fuel

A 6-Mana card for Warrior

A great resource! Just try not to use too much.

Creation

I miss the Elemental synergy that was printed in the Journey to Un'Goro set; shoutouts to Bonfire Elemental for being a callback to the set after it was released. I loved the idea of having to play an Elemental last turn as the flavor for Elementals. So, I designed Fossil Fuel! Inspired by Master Scheme, I loved the power level of the card skyrocketing upwards and then suddenly shooting down. If you draw too many cards, you could overdraw and mill yourself! That same effect runs through this card, except you can control it even more than the treasure you would fine in the Dalaran Heist.


Feedback

It was pointed out that Warrior does not have a lot of Elemental synergies available to them, and that does inherently affect the power level of the card. Because of that, I think buffing the damage of the card by 1, which essentially doubles it, makes the card much more enticing to run and could make Warrior considers running an Elemental deck!



Day 156 | Crystallization Project

A card for The Boomsday Project expansion

And to think Kangor used to cost 4-Mana without Lifesteal...

Creation

Projects like Biology Project or Research Project have always been really interesting in my head. They're incredibly greedy, but they also affect your opponent, meaning while you might be able to benefit a large amount from using one, your opponent will too. The only project that really sees consistent play is Weapons Project, and that's mainly only for the weapon removal aspect of it. So, I wanted to make a new project for a class that didn't already have one, and seeing as how Paladin has the theme of crystals in The Boomsday Project, let's throw in some mana-reduction ideas from Prismatic Shard and some Lifesteal from Crystalsmith Kangor.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 157 | Lumbering Oak

A card involving Treants for Druid

Often called a slacker, you don't want to be on his bad side.

Creation

One of my favorite archetypes overall is Silence (Priest or not), and I also really want to see a Treant deck make the light of day that isn't a basic token deck. So, why not try to make a card that fits into both archetypes? This could be a strong fit in a Treant deck, but on top of that you could slap it in a Silence deck and follow it up with a Spellbreaker on turn 4!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 158 | Shadegrip Shiv

A card involving Stealth

WARNING - Shadows do NOT die twice.

Creation

Stealth seems to me like one of the most difficult keywords to design something for... A minion with permanent Stealth can't be too good since in some games that just becomes a permanent effect. But a stealth minion with too little health, like Mini-Mage, becomes way too weak since it will probably die before it ever attacks. That being said, one of the coolest implementations of Stealth wasn't actually on a minion but on the Hero card Valeera the Hollow where your Hero would gain Stealth for one turn. I really liked this effect, and I thought it would pair nicely with the Overkill keyword; you basically get one turn of protection so long as you swing your face into a minion and remove it. This makes it pretty subject to being played around by the opponent, but that could make them change up their turn just to ensure you don't delay the game by one turn!

Feedback

One combo brought to my attention was equipping this, playing Leeroy Jenkins, bringing back Leeroy to your hand with Shadowstep, and then overkilling a Whelp spawned by Leeroy to gain Stealth to ensure more damage next turn. Because of this, nerfing this weapon by 1-mana seems reasonable; the combo is still possible but it significantly slower, especially since a deck that would want to run that combo would most likely want to be playing a tempo or aggresive style deck.



Day 159 | Spring Bloom

Artwork found by Joe #3

Treants tend to dress nicely when spring starts to roll around.

Creation

This artwork didn't give a whole ton of room to be creative; with it being almost just a picture of a tree, I felt like I needed to make something for Druid revolving around Treants. I like little cantrip spells that just draw you a card with small effects, and usually we see 2-mana cards draw you one card with an additional minor effect like Shiv. I don't know what inspired me, but I felt like it was time to create something that isn't extremely strong with a still interesting effect. Drawing a card for 1-mana is pretty good, and adding a Treant to the top of your deck is both a good and a bad thing. For one, it stops you from drawing real cards from your deck, which is not great. But it does help delay fatigue if you are getting to the later stages of the game! Maybe for that reason it could make a good fit in something like King Toggwaggle combo Druid!

Feedback

People really liked this card! Many applauded the idea of getting draw now in exchange for delaying your next draw, and felt that the power level of this card is good without infringing on being problematic.



Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.



And that's all for this week; I'll see you all in 7 days!

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