365 Days of Hearthstone | Week 24 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!

Now without further ado, let's take a look at my cards for this week!

Day 160 | Dreamway Expedition

Artwork found by Dakota #11

All treasures are a part of someone's dream.


Pirate Rogue and Thief Rogue are two archetypes that I really want to be good. Well, technically Waggle Pick Rogue could be considered an aggressive Pirate deck, but I personally don't like aggressive decks. So, how about a control card that fits into both archetypes? As of right now, there probably isn't a lot of support to make a deck like that viable, but it could definitely be a thing with more cards printed!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 161 | Shadow Word: Exile

A 10-Mana card for Priest

Otherwise known as "How To Ruin A Robot-Pogostick-Bunny's Dreams".


I always have a hard time making something I like for a card with a large mana cost; it's so much easier for me to make smaller cards. So for today's theme, I thought of grabbing onto another already preexisting theme that we see in Hearthstone, that being the Shadow Word spells that Priest has. These all destroy minions in some way or another, and they're usually built around the attack of a minion. But for 10-mana, this attack restriction didn't really make sense, since you're already devoting your entire turn to one card. So this card would destroy all minions, but that's already valued at 8-mana with Twisting Nether. On top of this effect, you'll also get rid of any copies of these cards anywhere in the game, whether it be something in the hand or deck of you or your opponent!


There was some concern about this card being too strong against certain archetypes, like the Pogo-Hopper Rogue deck mentioned in the flavor text of this card. While I can't argue how hard this card shuts down that deck, the card is still valued at 10 mana and requires your entire turn to play. Not only that, but this card could only really see play in a meta where it's good against a majority of decks, which it probably wouldn't be. The biggest piece of feedback that I do agree with is about how it is unclear as to whether the card destroys all minions in general or only on the battlefield. This is a simple fix; clarifying the card's effect remedies this!

Day 162 | Salesman Cole

A Neutral Hero car

"Now this right here is a fan-TASTIC deal!"


Neutral Hero cards are difficult to make; they need to have an effect that can be applied to all other classes while still holding an identity on their own. I figured the best way to go about designing this would be to really embrace the idea of Neutral cards! The Battlecry supplied yourself with Neutral cards based on your opponent's actions, meaning this card could very well refill your entire hand. The Hero Power effect is based around the Neutral cards of your opponent's deck, where you get coins to benefit from the cards you generated!


It was brought up that this card could provide for some really good refill for an aggro deck. All they need to do is dump their hand prior to turn 6, which isn't that hard, and then wait for the perfect turn to play Salesman Cole to get a bunch of new resources. Because of this, bumping up the mana of the card to 8 makes it much more difficult to fit in an aggressive style deck without changing how the card works.

Day 163 | Crimson Firebird

Artwork found by Josh #14

You may pet it. Once.


The original idea I had for this art was to have it so whenever you cast a spell on this minion, it would start shooting Fireballs all over the place. While I think that design has room to be improved, I was not settled on it. As I was walking to work in the morning, I thought of another idea revolving around targeting the minion with a spell: what if you could only do that once? A similar effect has been printed before through Shimmering Courser, but that card was never even close to seeing play. Because of that, I think giving it a vanilla statline would be fine to bump up the power level to perhaps be playable. The only spell I can really see this card being used with to really make an impact in a deck would be Spikeridged Steed, which seems really good. That being said, there was some discussion in the Discord server about whether or not this card was too strong because of that combo. Maybe the card is better suited as a 3-mana 3/3?


People really liked this card! The concerns that were brought up in the Discord server proved to not be a popular opinion, meaning that the card is probably very well suited at the statline it is at right now.

Day 164 | Backwood Sniper

A Weapon for Hunter

Line 'em up and watch 'em fall.


The coolest weapons for Hunter are the ones themed around long-ranged weapons, especially Gladiator's Longbow and Candleshot since they really encapsulate the flavor of shooting an enemy from far away. Anyways, I was inspired by the Machina weapon from TF2 for today's theme. I loved how you were able to shoot through one enemy and hit another when it was fully charged. Backwood Sniper shoots one enemy minion and also deals damage to a random enemy minion in your opponent's hand while also revealing what card they're holding!


Originally, I was going to post this card as a 4-mana 2/3 weapon, but when I was actually making it, I just messed up and gave it 4 durability. This didn't go unnoticed; the only feedback on the card was that you might be getting too much value out of it in its accidental current state, so maybe the originally planned statline would be much more well balanced!

Day 165 | Teeny Mister Voodoo

"If your deck has only odd-Cost cards, ..."

"Who be makin' fun of my height!?"


As someone that plays a ton of Shaman, I can safely say that they have the single worst upgraded Hero Power in the game. Paying 2-mana to choose to summon a minion that's valued at either around or below 1-mana is still really bad, so it's no surprise to see that there was never a Baku the Mooneater deck for Shaman. But just because the Hero Power is bad doesn't mean it isn't cool; I would LOVE to play a deck where I can choose which Totems I get to summon! So, why not make a card to help support that deck? Teeny Mister Voodoo is a nice way to crank out a bunch of totems for low mana costs, maybe in hopes of successfully playing Windshear Stormcaller or maybe to just end the game with a nice Bloodlust turn!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 166 | Lunar Craze

Artwork found by Joe #1

Under the light of the moon, the curse of the night reigns true!


While I'm pretty sure the art is actually based off of some god deity, I instantly got huge werewolf/worgen vibes from the artwork. The art is also extremely aggressive, showing a man struggling to hold open the jaws of a giant wolf, almost as if symbolizing the feeling of fighting back what it must feel like when transforming into a werewolf. Because of this theme, I had the idea of dealing damage to a minion, which represents the initial pain of going through the transformation, and then buffing it, which is essentially the increase in power one would receive from becoming a werewolf. By having these effects staggered, it feels like the minion affected is transforming during your turn. Not only that, but the card can also be used to just remove an enemy minion! If they're not alive by the end of your turn, they won't be able to receive the buff.


There was little to no feedback on this card. ¯\_(ツ)_/¯

Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.

And that's all for this week; I'll see you all in 7 days!

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