365 Days of Hearthstone | Week 29 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


Now without further ado, let's take a look at my cards for this week!



Day 195 | Snowball Fight!

A 3-Mana card for Mage

Sometimes it's nice to take a break from battle for some snow-cold fun.

Creation

Who else remembers Bounding Blade? When that card was originally revealed, I thought it would have been a really nice inclusion in a control deck since it's very good single target removal while also sometimes whittling down on wide boards with lots of health. The issue with that card was that it was TOO random, leading to it being almost unplayable. I thought I could salvage that card by literally just adding a Freeze effect to it, which led to the first iteration of this card. While I liked the card in that state, I thought it didn't embody the idea of a snowball fight well enough. This iteration plays on the same idea as Bouncing Blade while having it be more of a fight between both players! And keep in mind, this card is intended to still trigger if there are no minions to target on one side of the board. That being said, it can NOT be cast if both players don't have minions because, well, why would you?

Feedback

This card honestly surprised me with how well it did! People loved the flavor, and when comparing it to something like Deadly Shot, it fits the power level of that mana cost very well. The only things that people brought up as critiques were that it was unclear whether this card would cast when there are no minion on the other side of the board and the problem of giving Mage giving too many Freeze cards. To address the latter, this card would simply be printed when another Freeze-related card for Mage rotates out. As for the other issue, I don't think there's a way to remedy this without cluttering up the text on the card, and seeing as how this could easily just be learned by playing the card, I don't think it's a problem that needs to be addressed.



Day 196 | Mo' Money, No Problem

A card that interacts with the number of cards in your hand

Goblins are notoriously big spenders despite their small stature.

Creation

I played a little bit of a hand Druid deck this last season, and I had a lot of fun with it! One of the things I noticed about the deck is that on certain turns, you want to play Witchwood Apple but can't because it will burn a card from your deck next turn, which I guess is the downside to a deck that relies on having a big hand size. This got me thinking: 'What about making a card that relies on hand size that could mill you cards in a much more extreme manner than this?' That's where Mo' Money, No Problem was born! The ideal is playing this when you have 5 other cards in your hand, resulting in a 5-mana draw 5 cards effect. If you have any more than 5, you'll end up overdrawing, but if you have less than 5, you'll draw less cards (although drawing 4 cards still isn't too bad when you look at[Sprint).

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 197 | Gutteral Totem

An understatted Minion

The only totem ever made that never shuts up.

Creation

Because of how vague and wide this theme is, I looked for a piece of art before actually making the card. Upon seeing this artwork, I knew that making a Totem would be a great fit for today's theme because of how understatted those minions are! The artwork depicts a Totem screaming, so I thought the connection to a Battlecry related effect would make sense. Because of this, I made Gutteral Totem!


Feedback

While this card wasn't making waves on the subreddit, it was well-received by those that saw it! It fits well into the Battlecry Shaman deck archetype and the flavor of the card does too!



Day 198 | Nightshrieker

An Epic card for Warlock

"The night calls me, and I shriek back!"

Creation

After watching Kibler's video on his Shuffle Warlock deck, I've grown a fondness for that deck archtype. Seeing Aranasi Broodmother and Dr. Morrigan in action makes me so happy... But anyways, I specifically love Aranasi Broodmother as a card. The only real complaint I have about the card is that you sometimes will try healing yourself when your health is full, which of course isn't ideal. So how about borrowing an idea from Flame Leviathan and making the card do something more active when drawn? On top of this, let's give the card Lifesteal so that it can give the deck some more sustain! While this combo seems strong, keep in mind that you don't get to control when this gets drawn, so this could potentially destroy your own board or get drawn when there are no minions on the battlefield.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 199 | Storm Shackles

An 8-Mana card for Shaman

We still don't know if the dormancy is due to paralysis, fear, or shock...

Creation

It took me a while to think of something I really liked for today's theme, to the point where I ended up looking for art to gain inspiration. After finding this piece of art, I thought of making something with arguably the most underdeveloped mechanic in Hearthstone: going dormant! It makes sense why seeing as how the mechanic can border on being un-fun, but when done well there is the potential of some interesting cards. Initially, I had the dormant minions in this card stay dormant so long ass you had an Overloaded Mana Crystal at the end of your turn, but it seemed to easy to keep your opponent's entire board shut down for a long period of time. The next iteration was to only keep as many minions dormant as the amount of Overloaded Mana Crystals you had, but it was basically impossible to fit all of this effect on a card. The final iteration, which is what you see now, still guarantees value, and rewards waiting for your opponent to play a wide board, but will ensure that the opponent has a way to get all of their minions back!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 200 | Impending Doom

A 6-Mana card for Warlock

Some say this is "unethical transmutation", but since when have Warlocks listened to anybody?

Creation

When I think about a 6-mana card for Warlock, my mind instantly goes to Siphon Soul. Because of this, I could not get my mind to think of any ideas that weren't removal-focused. Impending Doom is a card that not only destroys a minion, but also gets to summon a Demon from your deck/hand (since it's the one being drawn, I guess it counts as both?). The trick is, you don't get EITHER of those upsides until you actually draw a Demon from your deck, meaning that playing this on its own is essentially doing nothing. By pairing this with any card-draw effect, like your Hero Power, you have a chance of instantly getting the effect to trigger and also instantly getting a big minion, with the best minion in standard right now being Fel Lord Betrug. In wild, there are so many other good minions that this could land on, making the payoff pretty worth it with the right deck!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 201 | The Ninth King

A 9-Mana Neutral card

The other eight kings didn't share the same destruction-filled desires as this guy.

Creation

Partially because of today's theme, and partially to try to redeem myself for the design of my card for the "automatic win" theme that happened earlier this year, I decided to make a card with a fairly difficult condition to achieve in order to instantly win the game. The original design of this card was inspired by how undesirable it is to play 9-cost cards; it's a strong card that isn't as strong as a 10-mana card, and it's usually pretty hard to use up that 1 extra mana you have floating when playing one. As I thought of the card's design more and more, I thought that making an instant-win condition tied to something your opponent has would be interesting, since you can change your opponent's hand size using cards like Coldlight Oracle or King Mukla.


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.



And that's all for this week; I'll see you all in 7 days!

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