365 Days of Hearthstone | Week 3 Roundup

Updated: Jun 1, 2019

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. I do want to make one thing clear though: the Creation sections of each card are taken directly from comments I put on my Reddit posts as soon as I post them. These sections will not be edited so that my thoughts behind the creation of each card can be seen If I made a mistake or did not pay attention to an aspect of the card (like with one of the cards this week), I do not want to edit this section to try to cover that up. The Feedback sections are where I address issues the cards may have and make changes to them!


Now that that's out of the way, if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


And without further ado, let's take a look at my cards for this week!



Day 13 | Right the Wrong

A Secret for Paladin

Paladins aren't the best navigators - they love to only go right.

Creation

Cards like Soul Infusion really interest me; taking into account the position of cards in your hand has so much potential as a mechanic. Left-most cards are the ones that have been in your hand the longest time, while the right-most are the top-decks. Because off this, playing this secret encourages some interesting play from both players. When you play this card, if the opponent assumes it's Right the Wrong, they might think the current right-most card in your hand is something you want to have the cost reduced for some combo on. Because of this, they might avoid playing a big minion on an empty board, or card draw with only 2 cards in their hand. Or maybe they don't and you do get the combo piece. Or maybe you were bluffing and you just got another copy of this card reduced by 2. Or maybe you just played another Paladin secret and the opponent put too much thought into the interaction because of this card!


Feedback

People liked the idea and the flavor of the card, but some pointed out that it seems a bit too weak. I do agree; investing 1-mana for a potential 2-mana reduction means only a gain of 1-mana, which might not be enough to run this card. For that reason, I propose changing the mana reduction to be bumped up to 3.



Day 14 | Crystal Giant

A 9-Mana card for Shaman

He has a hard time making friends with how transparent he tends to be.

Creation

My first thought for making a card for today's theme was to create a minion that was extremely powerful but started off freezing itself. This led to me creating a 2/8 minion with Mega-Windfury (in a way mimicking the 8-attack of a Giant), a bunch of Overload, and a Battlecry that would freeze itself. I was happy with the card until I thought about how crazy that would make evolve cards, and how using something like Eureka! could make this card very annoying to play against. So then, thinking back to the Giant-like stats I had given the minion, I wanted to see if there was a type of Giant I could make with 9-mana, and I eventually settled on Crystal Giant. It differs from Snowfury Giant in that it only takes into account Overloaded Mana Crystals at the point at which you play it, not over the span of the entire game!


Feedback

I would consider the feedback to this card as "luke-warm". The card itself is very close to Snowfury Giant, and many people pointed that out. But even still, some people liked the card! It is meant for a very specific range of decks, so I do not expect the card to be played everywhere.



Day 15 | Hungering Deep

Artwork found by Joe #6

Since when was the board underwater!?

Creation

As soon as I saw the artwork, I saw the fish's big mouth. Biiiiiig mouth. It reminded me of Gral, the Shark and how his effect works, and I wanted to make something similar. Initially, the secret I had made would eat the enemy minion with the Angler it spawns having the same effect, but it was essentially a worse version of both Sap and Freezing Trap. So, I changed it to be a friendly minion, which allows for interesting synergies with Deathrattle minions since I am going under the assumption that eating a minion that is already on the board will trigger its Deathrattle effect, or can be utilized as a nice escape plan like Cheat Death!


Feedback

The reception to Hungering Deep was, overall, positive! As a weird mix of Wandering Monster and Cheat Death, the card as interesting and unique enough that it would see play. The only thing to change is to clarify if the Angler gets attacked instead, which it does!



Day 16 | Rag-gnome-os

A Humorous/Meme card

"BY FIRE BE GNOMED!"

Creation

I wanted to make a card that was a sort of play on words for an existing card, and as I was thinking, I thought of the best/worst pun possible: Rag-GNOME-os. As you can tell, this card is based off of Ragnaros the Firelord. Obviously, this card is much worse, and to that I have two things to say. First, yes, it is worse, but you can run two of these in your deck, so that's an upside... right? Oh, and second, it's just a card full of flavor! It's not necessarily meant to be playable, but who knows, maybe you need some micro-sized insect purging in your deck!


Feedback

When I was designing this card, I focused too much on the flavor (which people did love) and did not pay as much attention as I should have on the power level. Many users on my Reddit post stated that this is almost an auto-include in most decks; looking back to Flame Juggler, dealing 1 random damage to a minion ONCE could swing the game in your favor. This card has the potential of doing it multiple times, and takes at least a small level of investment to remove this card. Because of this, I am deciding to make the card a 1-mana 1/1 that deals 1 random damage. This way, the card can be dealt with extremely easily, but still has the same flavor as Ragnaros. I thought of making it a Legendary minion too, but decided against it purely because I don't think a gnome can ever herald as much legend-status as the Firelord himself.



Day 17 | Deadly Gambit

A Coin-related card for Rogue

"C'mon, c'mon, show me the mo- OUCH!!"

Creation

One of my favorite types of cards in the Rogue class is anything that deals with Coins. Those cards usually have such nice flavor, and I love trying to think of interesting ways to make the cards! So, for today, I made Deadly Gambit. Originally, the idea was to discard the card if you did not draw an odd-cost card, but this was far too detrimental to the player and would essentially make it very hard to build a deck with this card. So, I changed it to dealing 3 damage to your hero. This way, you still get to keep the card but there is a drawback about not succeeding with the risk! Oh, and it is worth noting that I made this card purposefully impossible to run and get the up-side in an even or odd deck (using deck-shuffling cards, it is still technically possible, but you get the point).


Feedback

It was brought to my attention that this card is far too swingy as is in the positive direction. Looking at it now, I do agree; the chance of getting 2 coins heavily outweighs that of taking 2 damage, so running this is almost always worth it. By lowering the amount of coins gained down to 1, the card still has a valuable upside for Miracle decks while maintaining a relatively unimportant downside in the short-run.



Day 18 | Alluring Faerie

Artwork found by Me #15

"Come along with me where dreams are born one turn later!"

Creation

Another one of the artwork that I picked out! Although to be fair, I much prefer every other piece of art I chose to this, but oh well. The inspiration for this card comes from how the faerie in the picture seems to be tempting the girl in the picture to join them (the art is from a Peter Pan book, so it makes sense). That being said, I don't think the art is stellar enough to warrant an extremely powerful effect, so I played with the idea of encouraging minions to be played. The effect that I decided on is not amazing, but this card would be interesting if it came into play during an Arena run or random card generation!


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 19 | Void Lookout

A card that Interacts with Pirates

Does a demon's ship still sail on water? Or on lava?

Creation

This card was entirely inspired by the art that I found when I Google searched "warcraft pirate". This was actually the first image that showed up, and seeing as how this card could qualify as both a Demon and a Pirate, I wanted to see what I could design to have the two tribes interact. Since Warlock doesn't really have necessary support yet to make a Pirate deck, I wanted to make a card that could introduce that. And seeing how they have a wide arrange of Demons to play with, I decided on making the Pirate tag what triggers the effect that has a benefit of Demons!


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Once again, for each weekly post, I also want to highlight my favorite cards from my friends Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman for the week!



My favorite by Josh | Frotos, the Ice Guardian

A 9-Mana card for Shaman



My favorite by Dakota | Leaking Butter Churn

A Humorous/Meme card



My favorite by Joe | Legend of the Bellarosa

A card that Interacts with Pirates



My favorite by Wes | Woodland Sprite

Artwork found by Me #15



And that's all for this week; I'll see you all in 7 days!

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