365 Days of Hearthstone | Week 30 Roundup

Updated: Aug 5, 2019

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!

Now without further ado, let's take a look at my cards for this week!

Day 202 | Wishing Well

A Coin-related card that isn't for Rogue

Why wish upon a star when you can just pay money?


I originally had an idea to just make some banker Goblin that would shuffle some spells into your deck that would give you coins as a sort of "investment" themed card, but suddenly inspiration hit me. Why not make something themed around a wishing well where you throw coins into it to eventually get a wish? Lucky for me, Wish is already an uncollectable card in Hearthstone that can only be seen in solo-adventures. As of right now, it's very difficult to get 3 Coins to play unless you're Priest or Rogue, but maybe by using cards that give Coins to your opponent and Lorewalker Cho you could easily pull this off!


People really liked the idea and the flavor of the card a lot! It was brought up that while the design of the card is fun, it's very one-sided and because of that, Blizzard might not actually print this. While this is true, there are some very one-sided designs that have made it into Hearthstone, meaning that it isn't out of possibility to have a card like this actually in the game!

Day 203 | Darkpass Scavenger

Artwork found by Josh #1

It's not technically stealing, but it is just as rude.


The rat-person creature in this artwork looks super sketchy, so I thought that thematically it would fit really well with the Burgle Rogue archetype. By adding a copy of a card in your opponent's hand, you not only get what is probably a pretty good card, but it allows you to take a small peek at what your opponent has in their hand! But unlike Madame Lazul, this card doesn't let you see three different cards in your opponent's hand, which only gives you minimal information. Although, the instant 3 damage from the Rush effect on this card does allow for some instant value!


It was brought up that getting a card from your opponent's actual deck rather than from their class isn't really within the theme of Rogue, so because of that, the simple change of making this generate a card from your opponent's class was proposed. I agree with the sentiment, so I made the change!

Day 204 | Ignition Beetle

A card involving Rush that isn't for Warrior

Just like me in 90 degree weather, these beetles get furious when its hot.


I was having trouble coming up with a card for today, but as I was typing in a name for a different card in the card creator, it auto-filled to "Ignition Beetle", a completely different card concept I had during the beginning of this challenge. That name inspired me, and so I created this version of Ignition Beetle! The minion is just a 4/2 for 3-mana, but will gain either Rush or *gasp* Charge when certain conditions are met. Because it doesn't have Rush by default, I thought giving it more Attack than Rabid Worgen was fine, especially because it also has less health. More notably, this card can give Shuderwock Rush or Charge, which can cause some crazy combos using stat-buffing Battlecries in conjunction!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 205 | Overlord Mallus

A Legendary card for Warrior

"Pain brings forth purpose."


One of the recently revealed cards for Uldum is a 3-mana 3/3 that summons a copy of a friendly damaged minion. This card reminded me of the identity warrior has with damaged minions as seen through Execute and Overlord's Whip, but I also thought of how this archetype has never actually held a deck on its own. With today's theme, I thought of taking a note from Dr. Boom, Mad Genius' book and making an effect that lasts the entire game! This effect is symmetrical, meaning you can tick damage on your opponent's minions to get them ready for an Execute or also hit your own Acolyte of Pain to ensure it draws one card!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 206 | Hyperfused Jagmaw

Artwork found by Leo #10


Sadly because of how the artwork is oriented, it's really hard to get a good crop of the gigantic worm without the proportions looking super weird. Because of this, you can really only get a good looking card when you just have the worm's head in the portrait, and when I did that, I became inspired by the glow coming from the back of the creature's throat. It made me think of it attacking a minion not only by eating them, but also by shooting some giant beam out of its mouth. To replicate this within-game mechanics, I had the minion deal its Attack damage to a random enemy before it attacks, which would be visually represented by some sort of laser effect. I didn't want to make the minion too big to be difficult to deal with, but I also thought 5-Attack was a good baseline to have it at since it makes the card enough of a threat to have to be dealt with before it gets buffed!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 207 | Keeper of Power

A 7-Mana card for Mage

Power, like all things, must be perfectly balanced.


Saviors of Uldum seems to be bringing back Secret synergies for Mage, and I personally think that deck is very strong. Too strong (or at least, too "unfun" for me). I can't tell you the amount of times I've felt so awful after someone cheats out 4-mana worth of cards on turn 1 with Kabal Lackey... So I tried to think of some cool Secret synergies that are more interesting than just reducing the cost of something, like the Kabal Lackey and Kirin Tor Mage. This card, even with 0 secrets, is still strong, but might be overcosted. When its at 1-mana, it can be super cheap, but only deals 1 damage.


People loved the idea of the card and how it both becomes stronger and weaker when its effect triggers, but it was seen as being a bit underpowered and a bit overpowered in certain regards. When compared to something like Crowd Roaster, this card's body is much much smaller for the same damage output, but because it can go face, it adds potentially too much burn to the Mage class. Because of this, changing it so the card can only target minions while being more generous with the minion's stats results in a better card overall.

Day 208 | Tomb of Ishaq

An 8-mana card for Paladin

Inside his container, Ishaq grows restless, waiting to unleash his undying army.


Even with more and more cards being revealed for Saviors of Uldum, I'm worried about Making Mummies not being open-ended enough to warrant enough creative deck designs for the Quest. Unlike the other Quest designs, you NEED to be running minions with Reborn, which there are only so many of in the game. Because of this, I thought of taking today's card theme as an opportunity to make something to push that archetype. Tomb of Ishaq can not only trigger the Quest from being played, but the Pharaoh Ishaq that it summons lets you play Reborn minions for a cheaper cost, which also lets you squeeze in a use of the Emperor Wraps Hero Power from the Quest as you play a Reborn minion.


While it was agreed that Reborn Paladin needs some extra help, people had issues with this card. First of all, it was strange that the Tomb of Ishaq had reborn, but not Ishaq himself. From a flavor point of view, it doesn't really make sense, and from a gameplay point of view, it is strange that you can have 2 copies of the card pretty often. Because of this, I'm moving Reborn off of the Tomb and giving it Taunt instead, while also lowering its health to make it much more difficult for the opponent to deal with.

Now, let's deal with changing Pharaoh Ishaq himself. By giving him Reborn, his effect will give him Rush too, which makes him able to immediately affect the board when being summoned. It also makes him much stickier, allowing his effect to stay for longer than before!

Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.

And that's all for this week; I'll see you all in 7 days!

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