365 Days of Hearthstone | Week 33 Roundup

Updated: Aug 25, 2019

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


Now without further ado, let's take a look at my cards for this week!



Day 223 | Druid of the Tomb

A 2-Mana card for Druid

Not having many animals to work with, the druids of Uldum have had to resort to mummies.

Creation

It's been a while since we've seen a "Druid of the _____" card, so I decided to take it upon myself to make one using the new Reborn keyword for today's theme! Because of how flexible Choose One cards are, both of the options seem just good, but not really anything more. The Embalmed Form is essentially a reverse Annoy-o-Tron, where instead of having Divine Shield it instead summons a 1/1 with Taunt upon dying. The Restless Form is much like your classic 1-mana deal 2 damage cards, like Druid's very own Crystal Power, except it can be split between 2 different minions, making it much more usable against aggro and zoo decks in the early game.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 224 | Vashara

A Legendary card for Priest

"Please, make your move... I dare you."

Creation

Mind Vision is one of the first cards that really wowed me in Hearthstone when I was just getting started... You could just get a free card that your opponent has for 1-mana? That's awesome! As time went on, I came to realize that the mind-reading cards like Mind Vision weren't that strong, but I still loved the gameplay implications and themes of those cards. Eventually, Archbishop Benedictus was released, and he became one of the more consistently run Steal Priest cards in the game due to how much value he would generate. I loved that card so much, and I decided to draw inspiration from him and make something in a similar vein! Vashara is guaranteed to generate value so long as you don't play it on a board that can kill her; if your opponent tries to use removal on her, you get that card! If your opponent decides to play something bad to lessen her value, their turn also becomes that much worse!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 225 | Etherealize

A Common card for Mage

Becoming a manifestation of arcane magic only costs 2-mana? Sign me up!

Creation

In an attempt to give Mage more Spell Damage support in a different way than we've already seen, I created Etherealize! Rather than have a minion with Spell Damage or have a spell that is improved by Spell Damage, like Unexpected Results, I wanted to give an already existing minion Spell Damage. If you play this card in conjunction with Mirror Image, you automatically get Spell Damage +2 for 2-mana, but if you keep chaining cards and build up a bigger board, this can be a total of Spell Damage +6! Imagine shooting a set of Arcane Missiles with that much Spell Damage...

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 226 | Blinded Familiar

Artwork found by Wes #6

Can you really be familiar if you can't see?

Creation

The most intriguing part of the artwork for me was the falcon that has some sort of helmet over its face that covers its eyes... Either I don't know anything about training birds or that's just something weird going on. Because of that, I thought a neat way of contextualizing it would be by putting something in your deck that you don't know about. What are you but blind if you don't know what's in your deck? Because adding something into your deck is a bit too weak, I thought making it cost 3-mana less would make it that much more playable. Even still, the card is probably too inconsistent and random to be run in a real deck, but it would be a nice addition to an Arena deck!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 227 | Morality Surge

A 2-Mana card for Paladin

Sometimes all your minions need is a little confidence boost.

Creation

I had the idea of making a card that would deal damage and then give your minions health based off of how much excess damage was dealt, but I figured the wording on a card like that would be a bit too complicated for that effect. So instead, I simplified it as much as possible using the Overkill keyword! Dealing 2 damage for 2-mana is fine at best, but if you can Overkill something with this, you're able to make your board even stickier!

Feedback

Morality Surge was seen as a pretty decent card with quite a few uses! Because of how many Lackeys are running around in today's meta, this card would be a nice inclusion in a deck in order to get rid of Lackeys while consistently triggering the Overkill effect. On top of this, one could definitely just use this on their own Silver Hand Recruit to be able to buff the rest of their board, allowing for an easy way to trigger the Overkill effect pretty consistently!



Day 228 | Toxic Beastbrewer

Artwork found by Leo #4

"Dunk them in, green and bright... They hurt to touch, then out like a light!"

Creation

The goblin in the artwork is very obviously dunking that rat into some poisonous liquid, which served as my inspiration for the card! Have you ever wanted to dunk an EVIL Cable Rat in poison? No? Well, how about a Stonetusk Boar? Still not sold? Alright, how about from one of the Locusts that's spawned from Desert Spear? Toxic Beastbrewer is exceptionally powerful with any small beasts, especially those that have Rush, since they'll die if they attack most anything anyways! The stats of the card aren't anything special, but because the effect could remove your opponent's big minion, it's reasonable to have the stats be somewhat underwhelming.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 229 | Shadeswap Trickster

An Epic Neutral card

After much deliberation, "trading" cards has finally been added to Hearthstone!

Creation

Epic cards are defined by their playability; they aren't necessarily weak or strong, but they require much more thought and much more investment from the players to figure out how to use them best (with some exceptions... looking at you Vilespine Slayer). In other words, Epic cards are weird. Because of that, I thought of taking on a weird idea of taking cards from the opponent while also allowing them to do it right back to you! Technically, this could go on forever, but I don't think the mana investment is worth playing this one too many times.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.



And that's all for this week; I'll see you all in 7 days!

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