365 Days of Hearthstone | Week 39 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


Now without further ado, let's take a look at my cards for this week!



Day 265 | Purefire Scorcher

A 10-Mana card for Paladin

Holy fire still hurts, even if you're not evil.

Creation

For this card, I thought making a big minion would be a ton of fun, so I decided to make, well, a big dragon! Additionally, I thought I could try to push more support for the Divine Shield archetype which seems pretty half baked as of right now; this card would allow for Paladin to get some pretty wild board clears with just one card!

Feedback

Admittedly, I rushed this card a lot when I made it, which you can already tell by me forgetting to put the Dragon tag on the card... Additionally, people thought this card was a tad too strong; giving Paladin board clear, no matter how niche it is, is dangerous since that is something they historically struggle with. By making this a Legendary minion (with a new name of course), it should be able to have much less impact on the game. Oh, and because it's a legendary Dragon, I gave it an 8/8 statline, which is a nerf, but a rather small one; I'm willing to sacrifice that one stat point to make the card fit more thematically.



Day 266 | Death's Beckon

A card involving Overkill

Death just really wants new friends.

Creation

All of the Overkill effects we've seen in the game so far (unless one is skipping my memory) have an upside for the effect, but what about making one with a downside? This card can be used as very efficient removal on an enemy minion, but if it gets Overkilled, it ends up coming back. So, you could theoretically use it on a friendly minion with a good Deathrattle to not only get its effect to trigger but also to bring it back to life!

Feedback

People really liked the versatility of this card! They also enjoyed how every use of the card seemed to fit thematically with Priest, so it's a very on-brand card.



Day 267 | Tol'vir Mender

A 1-Mana card for Paladin

"Stay with me, and you shall be restored!"

Creation

Seeing as how Hozen Healer was severely underpowered, Blizzard took that same idea and re-introduced it as Neferset Ritualist, which has seen a little bit of play in decks that have self-damaging minion (notably Priest). Even still, that card isn't as strong as one would initially think when looking at its effect: it has the potential to fully heal two minions while not sacrificing any of its own stats for that effect. The reason for this is because of how difficult it is to get the maximum value of its effect; hardly ever will an enemy damage your minions without having a gameplan to get rid of them. So, I took this idea of fully healing a minion and printed it on a 1-drop! And seeing as how that effect is pretty underpowered, I thought adding in the incentive of gaining Armor too would be nice, but even still the card would not be that strong. As the final touch, I gave it a 1/3 statline. After all, we've seen cards like Eternium Rover and Northshire Cleric which just have upsides on a very good statline. Add all of this together, and you have Tol'vir Mender!

Feedback

A lot of people thought this card was severely overpowered; they seemed to think that the effect was worth much more than what I deduced. While I am still not in total agreement, I am still comfortable with changing this card to have 2 Health since I think the card is still usable in this state, just not as versatile, which might honestly be better for the card in the long run.



Day 268 | Sandbender Isiqe

An 8-Mana card for Mage

After getting an A+ in his sculpting class, he knew he had a career ahead of him.

Creation

At 8-Mana, I knew I had to have a big effect on the card. I wanted to make something somewhat related to Uldum in context, where it was a mage that could bend sand at their will. I found the art, and most everything was all set; all I had left was to make the effect... And then boom! Inspiration! The effect I decided on was reducing the cost of your spells by the amount of spells in your hand. To me, this is interesting since it rewards players for holding onto big spells, but the more spells you play, the worse the effect gets. When I initially posted this card in our Discord, someone pointed out that it could potentially be worrisome with Archmage Antonidas, so I changed it to only have the effect kick in for each unique spell as opposed to each spell in general. This way, you can only get the cost reduced by 1 even if you have 10 Fireballs in your hand!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 269 | Soulbound Stone

A card that interacts with Warlock's Hero Power effect

If it sticks in the ground and doesn't move, it's a totem.

Creation

When you look at Life Tap, you can divide it into two different effects: taking damage and drawing a card. The former is the more interesting of these, and seeing as how Blizzard printed Corrupted Vulture recently, it seems like a good route to go. The problem was then coming up with an interesting effect to take place when that trigger happens, but I then thought 'why not just make it draw another card?' After all, most of the time you will be using your Hero Power to trigger this, so it's essentially turning it into a 4-mana draw-2 effect!


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 270 | Scavenging Slugheap

A Mech

It's only a shell of its future self.

Creation

With a ton of freedom with today's theme, I decided to narrow myself down a bit more by focusing on an interesting way to use the Magnetic keyword. Scavenging Slugheap is unique in the sense that you can Magnetize normal Mechs onto it - they don't need to have Magnetic themselves, all they need to do is die. So, you could potentially Magnetize something small like Skaterbot to give the Slugheap Rush, OR you could go for something crazier and try to get more value out of your Mechano-Eggs!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 271 | Call for Aid

A 5-Mana card for Paladin

Paladins always have a couple of friends to depend on.

Creation

A card I really like for Paladin is Prismatic Lens, and not only because of the Mana switching effect, but just because it's a version of card draw for Paladin. Similarly, today's card is another form of card draw for Paladin, but instead of switching Mana it heals your hero! You could compare this to something likeFlash of Light, which heals for 4, draws 1 card, and costs 2; this costs more than double, draws double, and could potentially heal for ludicrous amounts!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.



And that's all for this week; I'll see you all in 7 days!

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