365 Days of Hearthstone | Week 40 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!

Now without further ado, let's take a look at my cards for this week!

Day 272 | Tavern Medibot

A card involving Healing that isn't for Priest or Paladin



To gain inspiration for today's card, I thought I would think of a theme I liked first and then build a card around it, especially because of how minimal healing is in other classes. After drafting up some pretty weird ideas about cooking Beasts for Hunter, I started thinking of making a Warrior card that dispenses out drinks in a tavern. Using this theme, I thought it would be cool to have a Mech that gives out drinks to people in a tavern whenever they begin to tussle, and so the Tavern Medibot was made! It has a rather weak body, so playing it on its own is cool, but using it in conjunction with stuff like Acolyte of Pain and Whirlwind could help juice more value of cards that want to be damaged!


The main feedback on this card was, funnily enough, that the healing mechanic doesn't fit and Warrior and is much more suited for Paladin or Priest. Well, because of this theme, I can't really just move the card into Priest or Paladin, and I can't think of any other class that this would fit better. This card fits Warrior to an extend because of the damaged minions mechanic, but I do see the concerns brought up about this card's identity.

Day 273 | Voice of Reason

A 7-Mana card for Priest

I promise you, a giant mechanized tank is a little bit much.


Another board clear? For Priest? You bet! Because today's theme is a high cost card for Priest, I figured it would be a good opportunity to create an interesting board clear. Voice of Reason allows you to clear an entire board except for 1 minion, so its similar to Brawl, but there are more conditions that need to be met. If you want your minion to survive, it needs to have the lowest Attack on the board. But that will also get rid of your other minions; this could create some interesting moments!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 274 | Boulderdash

A 10-Mana card for Hunter

You can run, but you - oh, you're dead.


I don't know if it's just me, but high-cost cards seem pretty antithetical to Hunter... Because of how fast-paced and aggressive Hunter is for the most part, there's hardly a time where expensive cards make the cut, outside of the pretty insane Zul'jin. But anyways, this made me want to design a card with a simple outcome effect and a cost-reduction effect to make it more playable. And seeing how, again with the aforementioned Zul'jin, Secret Hunter has begun to gain power, I thought making an effect that would benefit from playing secrets would be nice!


The flavor of the card was well received, but people thought the card would be a bit too weak. The card becomes playable when around 5 or 6 secrets are played, meaning this can only come into play in the very late game and is essentially a dead card before then. Because of this, changing it to reduce by 2-mana for each Secret played will make it much stronger and allow for what would essentially be a targetable Deadly Shot for around the same mana or less. Oh, and I also made it only discounted by your Secrets rather than all Secrets just to ensure the card doesn't become silly during Spell Hunter dittos.

Day 275 | Man vs Machine

Artwork found by Joe #14

Are we on their side, or are they on ours?


When I first saw this card, I initially thought of the Mann vs Machine game mode from TF2; it completely skipped my mind that "man versus machine" is a saying and not just a thing from TF2. But either way, the idea of the card was to have something that helps buffs Mechs and then does something to non-Mech minions. Seeing as how the Mech in the art is golden and how Paladin uses Mechs, I thought it would be a nice fit in Paladin. And because of that, having the card also use Divine Shield was an extra layer of the card's effect that solidified this card's home in Paladin.


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 276 | Tribalfin Spellbinder

Artwork found by Joe #13

No touchy the fishies.


Originally, I had this minion at 3-Mana, but people in the Discord said that it might be too weak; at that state, it would just have Taunt with a small bonus. So bumping it down to 2-mana gives it more utility while still not being broken, since Murlocs are usually most weak to board clears and non-targeting spells since they are small!


This card got a lot more attention than I thought; overall, people really liked it too! That being said, there was a lot of discussion as to whether or not this was too strong or just fine. Many people thought that it was too useful for being a cheap card with vanilla stats, since it protects your other Murlocs, while others thought that Murlocs are usually weak to board clears so this effect isn't that big of a deal. I do think that the card could potentially be too strong, although not as strong as most were saying. I still think a change could be made, so lowering it to a 1/3 minion is what I'm going to do. This way, the card is still usable for the same purpose, but isn't as valuable on its own and makes it less enticing to play. If I had lowered it's health, the card would probably be too fragile.

Day 277 | Three Mouseketeers

Artwork found by Leo #14

Divine Shield for all, and all are 1/1s!


Similarly to Into the Jungle, today's card is a spell that summons minions! I used Into The Jungle as a good balancing point for this card; that card was essentially a 1-mana 2/2, which was really good and saw quite a bit of play in aggressive decks. Similarly, this card summons what is essentially a 3/3, but instead of having one Divine Shield, it has 3 different Divine Shields since it's split over three minions. Because of this, having it be discounted for 1 mana like Into the Jungle seems a bit too strong, so at 3-mana is a good spot for it to sit.


It was pointed out that the power level of this card is very similar if not better than Muster for Battle, which... Yeah, this needs to be changed. It was suggested to change it to 4-mana, making it come out a turn after while still retaining the identity of the card, and I agree! This way the card isn't, dare I say, broken like Muster for Battle was.

Day 278 | Twisted Burnmage

A card interacts with Mage's Hero Power effect

"We all shall burn, but you'll burn faster."


Not a whole lot to say about today's card; it makes your face damage bigger and that's it. This card could potentially fit in a more aggressive Mage deck, whether that be an Odd Mage deck in Wild or a Hero Power mage in Standard. That being said, maybe it's finally time for a Clockwork Automaton and Carnivorous Cube combo deck in Wild to take shape!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.

And that's all for this week; I'll see you all in 7 days!

Website designed by Leonardo Robles Gonzalez

Website powered by Wix

  • Twitter Social Icon
  • LinkedIn Social Icon
  • SoundCloud Social Icon
  • YouTube Social Icon
  • Itch.io Social Icon