365 Days of Hearthstone | Week 42 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


Now without further ado, let's take a look at my cards for this week!



Day 286 | Stormpurge Totem

A Totem

Just because the Mana Crystals are locked doesn't mean they can't be used.

Creation

Oh boy, a Totem theme! As you might know by now, my favorite class in Hearthstone is Shaman by FAR. The mix of the randomness with effects like their Hero Power along with the idea of good effects now with Overloaded Mana Crystals later makes the most interesting playstyle to me. But anyways, for today's theme I wanted to try to give more of a reason to run Overload effects, since while they've been cool in concept, it's hard justifying playing them because of the downside. Stormpurge Totem gives more of an immediate effect and lets you get those turns where your Overload cards really pay off; imagine if Earth Elemental also came with a board clear!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 287 | Bloom Tender

A 4-Mana card for Druid

"Watch the forest bloom with me!"

Creation

I was having a hard time coming up with something I liked for today's theme, so I decided to look at the Druid cards that have been released recently. The one that caught my eye was Crystal Merchant; it has obvious synergy with Untapped Potential, but it seems like a pretty good standalone card. I then made a card using this effect but with a different benefit of gaining another Mana Crystal. The card seems very good, but you need to have at least 5 Mana Crystals to have this effect take place since you need to spend 4 mana to play it. And once you're at that level of mana, ramping isn't as important. That isn't to say that the card isn't good, but I'm just pointing out that it may not be as strong as it might seem at first.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 288 | Heavyweight Hammer

A Weapon for Warrior

People say they're strong when wielding it when in actuality it's just extremely heavy.

Creation

I had the idea of giving Warrior a weapon that caused a sort of aftershock effect when its swung, and seeing as how warrior has countless synergies with damaged minions, I ended up with this! In a way, this card is a 6-mana 7/2 weapon, which is pretty ridiculous, but it only does 5 damage when going face. Using this card in conjunction with something like Warpath or Whirlwind gives Warrior more board clear potential, this time more akin to something like Hellfire since it does damage from the whirlwind effect before doing damage with this card's effect!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 289 | Hooked Hand

A card involving Twinspell

She goes to draw card and man door hand hook car door.

Creation

There's been a couple of times in the past where I've tried to make a 1-mana card that draws a card, and every single time there's at least one person that says 1-mana card draw is too good. While I agree that it is strong, I don't think it's a concept that can't be done. So, for today's card I tried to do exactly that! I thought this effect was pretty small and compact enough to warrant it having Twinspell. Additionally, this card can really shine with specific synergies, such as Pogo-Hopper or even Mogu Cultist along with Toggwaggle's Scheme! Oh, and if the flavor text confuses you, here's what it's referencing.

Feedback

People really liked this card! Many people thought it was both interesting and playable as a tutor, and even though some people thought the card might be fringing on too powerful, the general consensus was that the card was fine in terms of power level while still being a good form of card draw.



Day 290 | Death's Fallen

A card involving Fatigue

For those that have fallen and can't get up.

Creation

Because today's theme is a mechanic that no card has ever directly synergized with before, I thought I would make a card that is playable on its own and becomes better with Fatigue. This card can be played as a more expensive Restless Mummy but with healing attached to it, but if you're playing a heavy control game, this can eventually be discounted to cost even cheaper than Restless Mummy. In that case, this card offers a nice heal for you after taking damage from Fatigue!

Feedback

People thought this card was too slow, and I do agree but I don't think any changes should be made. The intent of the card is for it to be useful while being slightly weak to incentivize its effect; at any mana cost cheaper than 7, it's essentially a mix of Zilliax - a very powerful card - and Restless Mummy - a powerful class card. Granted, some users thought that creating a card to syngergize with Fatigue is bad design, but hey, that's exactly what the challenge was!



Day 291 | Killer Instinct

A card for the Journey to Un'Goro expansion

All good hunters, big or small, share the same instinct.

Creation

Let me explain to you my exact thought process for making this card: 'Journey to Un'Goro.... Dinosaurs. And dinosaurs are beasts. Hunter - that class likes Beasts. Hunter also has Secrets. How about a Secret for Beasts?' And there we have it! That's how I made Killer Instinct. The flavor is that some giant, brooding Beast smells the carcass of a Beast that just died and then shows up onto the battlefield, and I think the balance of it all works out. You'd be wanting to run big Beasts to get the most value from this card, but you also need small beasts to be able to get the big ones out as early as possible. But if you include small Beasts in your deck, those might get pulled out instead of the big beasts. So instead, you might want to try running spells that summon smaller beasts, like Animal Companion and Unleash the Hounds and try to get your opponent to remove them to get the effect to trigger!

Feedback

It seems that I underestimated the power level of bringing out big Beasts, seeing as how many people thought this card was way too high-rolly, and understandably so. To keep the theme of the card intact while balancing it, I thought of just making the card pull out a Beast of the same cost. This way, you're essentially giving a Beast in play Kathrena Winterwisp's Deathrattle so long as they're a big Beast themselves. This way, you're essentially giving a Legendary effect to cards you play so long as certain conditions are met!



Day 292 | Crazed Felmancer

A Rare card for Warlock

"To gain power, one must take it."

Creation

To push myself in more of a direction for today's theme, I tried to not only make a Rare card for Warlock but also make something that has synergy with Treachery. Crazed Felmancer, when used with Treachery, can destroy large threats on your opponent's side of the board and do so so long as you're willing to take 4 damage to the face every turn and the minion doesn't die. Additionally, you can use this card for yourself alongside cards with good Deathrattles and bad stats, such as Devilsaur Egg, to turn this minion's downside into an upside!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.



And that's all for this week; I'll see you all in 7 days!

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