365 Days of Hearthstone | Week 44 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!

Now without further ado, let's take a look at my cards for this week!

Day 300 | Mossy Scrumbark

A card involving Armor for Druid

If only he didn't have that skull-face, people would realize he's actually very friendly.


I wanted to make a Choose One card for today, so I did! Because you choose between two different effects and there are two different heroes in one match, splitting the effect to be giving armor to either player would be cool. Additionally, balancing this off of Shieldmaiden for the first effect seems pretty on-par, while the second effect is essentially a 4/5 that is frozen for one turn.


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 301 | Totemic Possession

A Rare card for Shaman

Freeze Shaman, am I right?


I wasn't feeling too inspired on any particular idea for today, so I went online and looked for art with Totems in them. When I found this one, an idea instantly struck me: having an effect on an enemy minion happen so long as you control a Totem, as if the Totem is possessing the enemy minion. The simplest effect I could think of to work with this effect was to prevent the enemy minion from attacking, which works out because Totems are usually defenseless and don't have any attack. This card also works well with Shaman's hero power since you can crank out one Totem at least every turn, but again, they're very easy to kill from the opponent's end!


People really liked this card! The balance of it was pretty spot-on, but the only feedback that was given was that the theme was a bit strange. Some people thought that the theme should be some sort of ward preventing the enemy from attacking while others thought to incorporate the failed Freeze Shaman archetype into the card. Well, I'll just do both! With this, the card text changes slightly to make the selected enemy minion Frozen rather than preventing it from attacking, but it's almost exactly the same functionally as it was before.

Day 302 | Sunshooter

A card involving Divine Shield

Not affiliated with Lyra the Sunshard whatsoever.


This is a very old idea I've been holding onto; in fact, it was probably concepted during the first couple of weeks of this challenge! The idea of the card is to be pretty much just OK by default, with a power level similar to Blowgill Sniper, but when it removes a Divine Shield, it will deal 2 more damage to that target! It's a counter to anything with Divine Shield, and notably removes things like the Annoy-O-Tron that could spawn from a Giggling Inventor.


People liked this card! There wasn't anything notable to be said other than that the design behind the card was seen as pretty good, where it's fine in most cases and very good in the cases where you remove a Divine Shield with it.

Day 303 | Cursed Crown

A Spell

Listen to me - it doesn't do damage if you just make sure you don't put it on upside-down.


Once again, this is an idea I've been sitting on for a while. One of my unsung favorite cards of all time is Explorer's Hat because of how many silly and goofy interactions that card has; being able to create infinite hats was one of my favorite things to do back when League of Explorers was released. Anyways, I decided to try to make a new hat card, where this time it is used as removal! The only downside is that the owner of the damaged minion will get a copy of this card, so it has to be used wisely.


This card did super well! People liked to see the nod back to Explorer's Hat in a way that wasn't a buff but removal instead. The only issue with the card right now is that people were confused as to whether or not the owner of the minion would get a copy of the card if the minion died. My intent is for the owner to get a Cursed Crown no matter what, so I made a change in the order of the text on the card to better communicate that.

Day 304 | The Pumpkin King

A Halloween themed card

"Everyone hail to the pumpkin king!"


The Nightmare Before Christmas is one of my favorite movies because it encapsulates my two favorite holidays: Halloween and Christmas. I knew for today's card, I wanted to make something themed around Jack Skellington, but more around the whole "pumpkin king" idea in terms of visuals. In the movie, he is the kingpin of Halloween and yet he longs to celebrate Christmas. My interpretation of that in the card is having it switch between two different keywords, and I chose Taunt and Stealth because those are both active passive effects that are part of the classic set of Hearthstone. Oh, and the whole idea of switching at the end of your turn does in a way relate to the worgens from the Witchwood, so in a way there is a relation between The Pumpkin King and Pumpkin Peasant!


And yet another card this week that got a very positive reception! As a small note, I'm very happy that the card I made for one of my favorite holidays did so well. But anyways - people loved the mechanics of switching keywords every turn a lot. Some of people did think that this card is potentially too strong since it has Stealth for a turn before becoming a source of face damage for your whole board. While I think it is strong, I think it isn't too problematic since the enemy can just remove all of the minions since you just invested 6 mana on this rather than anything to support your other minions.

Day 305 | Unstable Goon

An overstatted minion

He gets very jealous of other minions.


I woke up this morning, and my brain instantly thought "3-mana, 10/10". I tried my heart out to make something interesting with that statline, but with the existence of Silence, I couldn't come up with anything even remotely balanced. So, I toned it all down to be a 2-mana 5/5, and tried to think of a way to justify that much smaller statline. 5/5 is still very strong for a 2-mana minion, so I figured the downside should be pretty big. Having the minion die when any other minion attacks is huge, since it makes it extremely brittle. Comparing this to Anima Golem, the opponent doesn't ever need to address this minion specifically and just needs to get its effect to activate in order to deal with it.


There was little to no feedback on this card. ¯\_(ツ)_/¯

Day 306 | Cult Incantation

A 4-Mana card for Warlock

Turns out all you need to do to join a cult is repeat what they say out loud!


I wanted to play with the idea of discarding something from your opponent's hand, but in an interesting way. This card does eventually discard a card from their hand, but at the exchange of you getting the card back and them summoning a Demon bigger than the stats paid. Of course, you get to play the card first, and since Warlock has synergies with discarding cards, you could potentially get more value from this than your opponent!


There was little to no feedback on this card. ¯\_(ツ)_/¯

Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.

And that's all for this week; I'll see you all in 7 days!

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