365 Days of Hearthstone | Week 46 Roundup

Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!


Now without further ado, let's take a look at my cards for this week!



Day 314 | Hiring Recruiter

A card involving Recruit

"I want YOU to have previous work experience!"

Creation

Since Recruit is a fairly one-dimensional keyword, I wanted to find a way to make it more intricate and involved. Instead of just making a card that Recruits a minion that the card already defines, I wanted the thing that is being Recruited to be variable. This card lets you Recruit technically anything, but you need to have a minion with the same Cost on the board. And in the instance where you don't have a minion of that Cost in your deck, it essentially just summons another copy of that minion!


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 315 | Splitting Nightmare

An 8-Mana card for Warlock

It sucks to wake up from a nightmare just to be inside another nightmare.

Creation

If you've been following my challenge for a while, you might know that I don't like making big-cost cards. So my solution is to split the minion into two! This card gives you more stats than you pay for, since it's essentially a 10/12 for 8-mana, but the downside is that you discard two cards when they die. You can play this off as an advantage by playing cards like Hgh Priestess Jeklik or Silverware Golem!

Feedback

Some people thought that the card was cool, but too weak and needed something like Taunt or Rush to be playable. While I do think that would make the card stronger, I don't think the card has enough room on its text to fit a keyword on top of how I want this card to be playable in discard-focused decks rather than in any deck. I still do think that this has a nice place in any discard Warlock deck.



Day 316 | Moonway Passage

A 3-Mana card for Druid

When the stars align, you just end up at the moon.

Creation

I wish Hand Druid took off more than it did... Witchwood Apple and Wispering Woods are such cool cards design-wise but there's no real Hand Druid application for either of them. I tried to make some interesting form of card draw that would trigger an effect based off the size of your hand, but my first iteration was just convoluted and confusing. This iteration is very straight-forwards: if you have 5 cards, you will draw two 5-cost cards. The versatility of this card could also let you include it in any Druid deck as a situational form of card draw!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 317 | Haywire Flywire

A card involving Mega-Windfury

Its still unclear whether its erratic behavior is intentional or a bug.

Creation

Oh man, I was both looking forwards to and dreading this theme. Mega-Windfury is a mechanic that has only ever been printed twice, and there's a good reason for that: it's extremely exploitable. Mimiron's Head has a difficult condition to meet that also requires you wait a turn to get the payoff, and Whirlwind Tempest is a big mana investment that already requires sub-par Windfury minions to stick on the board. These cards were designed as so because of how strong this keyword is, and I took all of that into account with the design of Haywire Flywire. On its own, this card is just a 4-mana 2/5, which is pretty weak. But if you play a second one right after, you can give the first one Mega-Windfury. This buff is locked to ONLY Haywire Flywire, limiting the flexibility of the card. Additionally, the card doesn't have Rush or Charge, meaning if you played two of these in the same turn, you won't be getting any immediate impact at all and will have to wait a turn. In order to get the payoff of this card to work, you need to find a way to give the first Haywire Flywire immediate impact or find a reliable way to have the card stick around for a turn!

Feedback

The card was pretty well received! People thought this application of Mega-Windfury was unique and interesting, since it's pretty easy to understand how to achieve the effect while still being difficult to pull off. The synergy with rez mechanics and copying minions was noted and thought to be pretty well balanced with the card.



Day 318 | Pest Controller

A 1-Mana card for Hunter

He doesn't remove pests, but he can remove things with pests!

Creation

There's not too much to say about today's card in all honesty. I thought of the idea of having a "pest controller" that doesn't kill them but uses them to kill, and that's how this card was spawned. You're essentially able to put minions on a small lock-down - similar to Blessing of Wisdom when used on an enemy minion - but you also get a 1/2 body by default. It's especially strong in the early game, but has a pretty hard drop-off in the later stages of the game.

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 319 | Champion Allis'Fahir

A 0-Mana Legendary card

"This one is for my fans!"

Creation

Legendary cards need to have a very unique and cool effect. But 0-mana card typically need to be very niche and minimal in what they do because they require no Mana investment. So a 0-mana Legendary is difficult to make. For this reason, I tried to take the Lorewalker Cho design route and make something that's not necessarily good, but is fun and engaging for both players. Champion Allis'Fahir will constantly be swapping between players until it is dealt with, but at a certain point it will be too big to really have its effect trigger.


Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Day 320 | Amalgamationizer

An Epic card

"Oh yes, another experiment..."

Creation

Epic cards are typically ones that can be really good but have some very niche use; sometimes, because of how niche they are (*cough* Blood of the Ancient One *cough* Darkspeaker) they aren't really used outside of a meme or two. I tried to make a card that could definitely find its place in some funny joke decks if the card isn't good, but could also push the meta a little bit and create new ways to play certain decks. Amalgamationizer allows for players to do cross-minion-type shenanigans, where they can use Totemic Surge on your Murlocs or the effect of a Southsea Captain on your Mechs!

Feedback

There was little to no feedback on this card. ¯\_(ツ)_/¯



Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.



And that's all for this week; I'll see you all in 7 days!

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