Same drill as always: post the card, talk about my thought process, and look at any feedback I received from my posts on r/CustomHearthstone. Oh, and if you would like to join in on the fun of this challenge or even just want to draw inspiration from our daily themes as they are happening, hop in our Discord server!
Now without further ado, let's take a look at my cards for this week!
Day 41 | Totem Jester Voya
A card for The Witchwood expansion
My favorite keyword within recent time is Echo, and with today's theme being something from The Witchwood expansion, I was dead set on making something using it. I pushed myself a bit further and tried to think of how to make a Hero card with Echo, and thus Totem Jester Voya was born! I chose Shaman because the random element of their Hero Power played really well with the repeatable effect of Echo. At first, the card did not let you choose a Hero Power, meaning you were given one at random. This proved to be pretty weak, so I added the +1 Attack on your Totems effect. Even still, while the card was better, I was not happy with it. So then, I added the ability to choose your Hero Power! That way, the card is more consistent and also more interactive!
Totem Master Voya was a liked card by most people, but one person thought that it would be too strong. They made the argument that making it only give your totems +1/+1 but replacing your Hero Power with Totemic Slam would be better, but I disagree. That rendition of the card seems like it's only trying to buff your totems, and doesn't really have any interesting choice with each time you play it due to the Echo effect. I like where the card stands, and it was not pointed out as problematic, so I think it is in a good spot.
Day 42 | Orgrimmar Dentist
Artwork found by Me #11
Seeing as how this artwork involved messing with an orc's tusks, I figured the best place to aim the design of this card was in the direction of affecting the Attack of a minion. Now, the I have never once enjoyed an experience of sitting in the dentist's chair and getting my teeth touched; because of this, my initial thought was to lower the Attack of a minion. But then I thought, 'Wait, I'm just giving dentists everywhere a bad reputation with that. My teeth look great now!', which led me to then give that same affected minion even more attack than it had started with! I slapped in on a 2-mana 2/2 body to make it more in-line with Shrinkmeister, and there we have Orgrimmar Dentist! My only concern with this card is that it could be an incredibly powerful play after playing Flame Imp or any similarly strong card on turn 1 since you can break through an enemy minion without losing your own and gaining an additional body on board. I think this might be fine, since Deathspeaker can be boiled down to an almost similar effect for 1 more mana, and that card does not see play outside of Arena.
The feedback on this card was pretty good! The synergy the card has with Cabal Shadow Priest was pointed out but was not mentioned as problematic, which was one of my fears. Overall the card seems pretty balanced!
Day 43 | Blood Valentine
A card involving Mana Crystals
This card was entirely focused around the artwork I saw in the discord for this subreddit; what better time to make a card about love than before Valentine's Day (One might argue actually ON Valentine's Day, but oh well)? The card was inspired by the idea of turning your own life into Mana Crystals, but with how different those two resources scale, I had a hard time creating something I was truly happy with. Then I thought about how awful Hir'eek, The Bat is in terms of it's power level and how weird it was to encourage handbuff Warlock... Maybe I could make a card to further support that barren archetype? And so I did! Using the idea of turning your life into Mana Crystals, I made the determining factor of how many Mana Crystals would be made off of the minion's Attack, encouraging using cards like Soul Infusion or Arena Fanatic!
The balance of this card was brought to question with comboing it with Soul Infusion. I do agree that it could be very strong, but I don't know how consistent that combo could be pulled off. And if it did get pulled off, the only real deck I could see this being included in is a combo Warlock deck, which as of right now only has Mecha'Thun Warlock under its belt. And that deck already has a way to pull of its combo, so this card might not even need to be run in that deck. I like the card where it sits, but its balance would definitely need to be tested in-game.
Day 44 | Deep Mineshaft
A reference to a non-Blizzard form of media
I don't play a lot of games, but I play a couple of games very in-depth. My initial thought with this theme was to make something from Pokemon, but I really didn't want to just have a card that was a straight-up Pokemon. So I tried making a card based off one of the items, but I felt like I could do better. I thought of another game that I've played a ton, and Minecraft came to mind! After finding the realistic art of some of the mobs in Minecraft, I realized I could do something based around the idea of a mineshaft with a mob-spawner; the original idea was to make a "spider spawner" minion that would spawn, well, spiders, but I like this route a lot better since the flavor of the creature spawner is still slightly implied. As far as balance goes, since a 0/4 body for 5 mana is super weak, I wanted the minion that would spawn from it to be fairly strong at around 4 or 5 mana. Seeing as how the one that spawns is random, I wanted to shoot for closer to 5 mana than 4, and since the mobs in Minecraft are almost entirely combat-focused parts of the game, I wanted the effects to all be triggers for when you attack them!
People liked the idea and the flavor of the card, but some people thought that the Mineshaft Mobs were too strong. While I do agree, I think that it is balanced by the fact that you are paying 5 mana for a 0/4 minion and the minion that it then spawns is not guaranteed. It is definitely a card you need to protect when you play it, but destroying a 0/4 minion is not that difficult, so I feel like the card is well balanced.
Day 45 | Growmeo
A Valentine's Day themed card
Originally, I wanted to make a card titled "Until Death Do Us Part" that would spawn Treants that would kill enemy minions when they die. After a bit of thinking, I made the card fairly balanced, but I thought the design of the card was partially lazy. It was too simple, and I feel like I could have done better. And then I thought of the stupidest pun ever: Growmeo. Going off of this, I started to concept idea of cards involving Growmeo and Bloomiet that would work off of each other, with an emphasis of Growmeo dying first and Bloomiet dying second. Eventually, I settled on this idea, which remains partially true to the origin story where Juliet is "dormant" in the crypt until Romeo dies, where she then wakes up and grieves over him. In the card, her grievance is portrayed in being Immune for one turn. And the only reason it's a Druid card is for the sake of the pun!
There was little to no feedback on this card. ¯\_(ツ)_/¯
Day 46 | Blind Seer
A 2-Mana Neutral card
One of my personal favorite cards in Hearthstone is Jeweled Scarab; a simple 2 mana 1/1 that gives you a card you can play the turn after. I remember running it in my Reno Shaman deck and having an absolute blast. Anyways, Blind Seer fits into a somewhat similar category. This card is in a lower power level, since the pool of cards you can be given for options is gigantic. But that being said, this card is mainly geared towards new players so that they can discover cards they don't have in their collection. And the effect of the card is geared towards the flavor; a seer can see your future, but if they're blind can their input really be that valuable?
This card was received fairly well! Some people said it might fit better in Rogue, or it might be better to have it limited to only cards from your opponent's class, but I feel as if that takes away from the flavor of it. My point with this card was also to make it usable for newer players and not necessarily too be a powerful card to include in meta decks, and I think I succeeded with that!
Day 47 | Unfaithful Apprentice
A 1-Mana card for Priest
Today's card was entirely based off of this artwork I found; raccoons are my favorite animals, and the purple colors of his spell instantly reminded me of Mind Blast. So I wanted to make a card that could potentially promote an aggro-Priest deck, even though most of the support for a deck like that is in Wild right now. Either way, I think the card idea is cool, and an overstatted minion with a downside that could not ever activate seems like it could be fairly strong!
This card was received very well! People compared it to Flame Imp, but with a bigger drawback and on a delay. That being said, some people expressed concern that this would give Priest too much control over the early game, which is their weak point. I do agree that it is a good card to include, but it is not strong enough at all in the late game that I think only aggressive Priest decks would try to run this card, which is a deck archetype we really don't see much of and I would love to see it bloom!
Sadly, because the amount of work my friends and I are doing for school, many of them are unable to create cards daily and I am unable to follow which ones are being made from them. Because of this, I will no longer be highlighting the cards they are making every week. But either way, I definitely think you should know who I am doing this challenge with: Josh Grazda, Dakota Williams, Joe Siehl, and Wes Weitzman.
And that's all for this week; I'll see you all in 7 days!