Production II Dev Blog | Midmortem & Reboot

It's been 2 weeks since my last post, and for that I apologize; I intended on making a post before midmortems happened, but I got really busy with working on GoblinWorks and making sure everything was in place for the presentation.


The End of GoblinWorks

With all of that being said, I am sad to announce that GoblinWorks got cut from our class, otherwise known as Ben Dimension Studios. It is a bit of a bummer to see the game go, but due to difficult dynamics between team members and the overall scope of the game, it was the smartest decision for the studio to kill the game rather than absorb more people into the team. Either way, I am very happy with where the game ended up, and I actually got to make a video of the game for the presentation, which also has music that I made!


Joining the Reboot Team

Now, since GoblinWorks is kaput and since the team has been divided and moved into other games in the studio that did go through, I am happy to announce that I will be working on Reboot, a game where you play as an old TV on roller skates moving around different satellite dishes and gaining speed to launch yourself to the next dish. It's a really fun premise, and the theme of the game is something I can really get behind.


A couple of other of my teammates from GoblinWorks are coming over the Reboot with me: Leanna Russel the artist and Jacob Biederman the programmer. On top of that, the initial team for Reboot is very strong, and everyone else that was absorbed into the team is amazingly talented. I'm very excited to not only work on the game, but also to work with all of these wonderful people!


My Roles on Reboot

My main purpose for the semester is to nail down the UI of the game. This includes in-game elements, game feel, menus, transitions between scenes, and really anything underneath the sun that includes UI design (I'm even making the logo for the game!). On top of this, I am going to be working with Josh Forchheimer, one of the designers from the original team, to make a soundtrack for the game that embodies its energy. There are plans to have collectible items that allow you to change the music that is playing, so we will need a ton of music, and the both of us are here to supply it all!


All in all, I am very excited about how things ended up, and while it is sad to see GoblinWorks go, I am very happy to have landed on such an interested game as Reboot and an amazing team as Unknown Space.


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